(38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider.
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@@ -51,7 +51,7 @@ namespace Barotrauma
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new GUIImage(new RectTransform(new Vector2(0.35f, 0.2f), Frame.RectTransform, Anchor.BottomRight) { RelativeOffset = new Vector2(0.05f, 0.05f) },
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style: "TitleText");
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buttonsParent = new GUILayoutGroup(new RectTransform(new Vector2(0.3f, 0.85f), parent: Frame.RectTransform, anchor: Anchor.BottomLeft, pivot: Pivot.BottomLeft)
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buttonsParent = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 0.85f), parent: Frame.RectTransform, anchor: Anchor.BottomLeft, pivot: Pivot.BottomLeft)
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{
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AbsoluteOffset = new Point(50, 0)
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})
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@@ -61,7 +61,7 @@ namespace Barotrauma
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};
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// === CAMPAIGN
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var campaignHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 1.0f), parent: buttonsParent.RectTransform) { RelativeOffset = new Vector2(0.1f, 0.0f) }, isHorizontal: true);
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var campaignHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1.0f), parent: buttonsParent.RectTransform) { RelativeOffset = new Vector2(0.1f, 0.0f) }, isHorizontal: true);
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new GUIImage(new RectTransform(new Vector2(0.2f, 0.7f), campaignHolder.RectTransform), "MainMenuCampaignIcon")
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{
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@@ -107,7 +107,7 @@ namespace Barotrauma
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};
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// === MULTIPLAYER
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var multiplayerHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 1.0f), parent: buttonsParent.RectTransform) { RelativeOffset = new Vector2(0.05f, 0.0f) }, isHorizontal: true);
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var multiplayerHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1.0f), parent: buttonsParent.RectTransform) { RelativeOffset = new Vector2(0.05f, 0.0f) }, isHorizontal: true);
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new GUIImage(new RectTransform(new Vector2(0.2f, 0.7f), multiplayerHolder.RectTransform), "MainMenuMultiplayerIcon")
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{
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@@ -152,7 +152,7 @@ namespace Barotrauma
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};
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// === CUSTOMIZE
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var customizeHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 1.0f), parent: buttonsParent.RectTransform) { RelativeOffset = new Vector2(0.15f, 0.0f) }, isHorizontal: true);
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var customizeHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1.0f), parent: buttonsParent.RectTransform) { RelativeOffset = new Vector2(0.15f, 0.0f) }, isHorizontal: true);
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new GUIImage(new RectTransform(new Vector2(0.2f, 0.7f), customizeHolder.RectTransform), "MainMenuCustomizeIcon")
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{
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@@ -209,7 +209,7 @@ namespace Barotrauma
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}
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// === OPTION
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var optionHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.5f), parent: buttonsParent.RectTransform), isHorizontal: true);
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var optionHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 0.5f), parent: buttonsParent.RectTransform), isHorizontal: true);
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new GUIImage(new RectTransform(new Vector2(0.15f, 0.6f), optionHolder.RectTransform), "MainMenuOptionIcon")
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{
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@@ -219,7 +219,7 @@ namespace Barotrauma
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//spacing
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new GUIFrame(new RectTransform(new Vector2(0.01f, 0.0f), optionHolder.RectTransform), style: null);
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var optionButtons = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 1.0f), parent: optionHolder.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.15f) });
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var optionButtons = new GUILayoutGroup(new RectTransform(new Vector2(0.55f, 1.0f), parent: optionHolder.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.15f) });
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var optionList = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 0.15f), parent: optionButtons.RectTransform))
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{
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@@ -241,7 +241,7 @@ namespace Barotrauma
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//debug button for quickly starting a new round
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#if DEBUG
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new GUIButton(new RectTransform(new Vector2(0.8f, 0.1f), buttonsParent.RectTransform, Anchor.TopLeft, Pivot.BottomLeft) { AbsoluteOffset = new Point(0, -40) },
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new GUIButton(new RectTransform(new Vector2(0.5f, 0.1f), buttonsParent.RectTransform, Anchor.TopLeft, Pivot.BottomLeft) { AbsoluteOffset = new Point(0, -40) },
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"Quickstart (dev)", style: "GUIButtonLarge", color: Color.Red)
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{
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IgnoreLayoutGroups = true,
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@@ -255,7 +255,7 @@ namespace Barotrauma
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#endif
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var minButtonSize = new Point(120, 20);
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var maxButtonSize = new Point(480, 80);
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var maxButtonSize = new Point(240, 40);
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/*new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonsParent.RectTransform), TextManager.Get("TutorialButton"), style: "GUIButtonLarge")
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{
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@@ -270,21 +270,16 @@ namespace Barotrauma
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SetupButtons(buttons);
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buttons.ForEach(b => b.TextBlock.SetTextPos());*/
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var relativeSize = new Vector2(0.6f, 0.5f);
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var relativeSize = new Vector2(0.5f, 0.5f);
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var minSize = new Point(600, 400);
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var maxSize = new Point(2000, 1500);
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var anchor = Anchor.CenterRight;
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var pivot = Pivot.CenterRight;
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Vector2 relativeSpacing = new Vector2(0.05f, 0.0f);
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var maxSize = new Point(900, 600);
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var anchor = Anchor.Center;
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var pivot = Pivot.Center;
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menuTabs = new GUIFrame[Enum.GetValues(typeof(Tab)).Length + 1];
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menuTabs[(int)Tab.Settings] = new GUIFrame(new RectTransform(new Vector2(relativeSize.X, 0.8f), GUI.Canvas, anchor, pivot, minSize, maxSize) { RelativeOffset = relativeSpacing },
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style: null);
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menuTabs[(int)Tab.NewGame] = new GUIFrame(new RectTransform(relativeSize, GUI.Canvas, anchor, pivot, minSize, maxSize) { RelativeOffset = relativeSpacing });
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menuTabs[(int)Tab.NewGame] = new GUIFrame(new RectTransform(relativeSize, GUI.Canvas, anchor, pivot, minSize, maxSize));
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var paddedNewGame = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.9f), menuTabs[(int)Tab.NewGame].RectTransform, Anchor.Center), style: null);
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menuTabs[(int)Tab.LoadGame] = new GUIFrame(new RectTransform(relativeSize, GUI.Canvas, anchor, pivot, minSize, maxSize) { RelativeOffset = relativeSpacing });
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menuTabs[(int)Tab.LoadGame] = new GUIFrame(new RectTransform(relativeSize, GUI.Canvas, anchor, pivot, minSize, maxSize));
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var paddedLoadGame = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.9f), menuTabs[(int)Tab.LoadGame].RectTransform, Anchor.Center), style: null);
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campaignSetupUI = new CampaignSetupUI(false, paddedNewGame, paddedLoadGame, Submarine.SavedSubmarines)
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@@ -295,13 +290,13 @@ namespace Barotrauma
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var hostServerScale = new Vector2(0.7f, 1.0f);
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menuTabs[(int)Tab.HostServer] = new GUIFrame(new RectTransform(
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Vector2.Multiply(relativeSize, hostServerScale), GUI.Canvas, anchor, pivot, minSize.Multiply(hostServerScale), maxSize.Multiply(hostServerScale)) { RelativeOffset = relativeSpacing });
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Vector2.Multiply(relativeSize, hostServerScale), GUI.Canvas, anchor, pivot, minSize.Multiply(hostServerScale), maxSize.Multiply(hostServerScale)));
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CreateHostServerFields();
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//----------------------------------------------------------------------
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menuTabs[(int)Tab.Tutorials] = new GUIFrame(new RectTransform(relativeSize, GUI.Canvas, anchor, pivot, minSize, maxSize) { RelativeOffset = relativeSpacing });
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menuTabs[(int)Tab.Tutorials] = new GUIFrame(new RectTransform(relativeSize, GUI.Canvas, anchor, pivot, minSize, maxSize));
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//PLACEHOLDER
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var tutorialList = new GUIListBox(
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@@ -382,7 +377,6 @@ namespace Barotrauma
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return false;
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}
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GameMain.Config.ResetSettingsFrame();
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selectedTab = (Tab)obj;
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switch (selectedTab)
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@@ -395,9 +389,8 @@ namespace Barotrauma
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campaignSetupUI.UpdateLoadMenu();
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break;
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case Tab.Settings:
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menuTabs[(int)Tab.Settings].RectTransform.ClearChildren();
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GameMain.Config.SettingsFrame.RectTransform.Parent = menuTabs[(int)Tab.Settings].RectTransform;
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GameMain.Config.SettingsFrame.RectTransform.RelativeSize = Vector2.One;
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GameMain.Config.ResetSettingsFrame();
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menuTabs[(int)Tab.Settings] = GameMain.Config.SettingsFrame;
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break;
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case Tab.JoinServer:
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GameMain.ServerListScreen.Select();
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