Docking ports have a power connector that can be used for distributing power between docked subs, already connected wires in respawn shuttles and the tutorial subs can't be disconnected, flares burn longer
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@@ -96,6 +96,9 @@
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<sound file="dockingport2.ogg" type="OnSecondaryUse" range="1000.0"/>
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</DockingPort>
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<PowerTransfer/>
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<Wire/>
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<fixrequirement name="Mechanical repairs">
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<skill name="Construction" level="60"/>
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<item name="Welding Tool"/>
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@@ -105,6 +108,7 @@
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<requireditem name="Screwdriver" type="Equipped"/>
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<input name="toggle"/>
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<input name="set_state"/>
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<input name="power"/>
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<output name="state_out"/>
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<output name="proximity_sensor"/>
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</ConnectionPanel>
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@@ -123,6 +127,15 @@
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<sound file="dockingport2.ogg" type="OnSecondaryUse" range="1000.0"/>
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</DockingPort>
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<fixrequirement name="Electrical repairs">
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<skill name="Electrical Engineering" level="40"/>
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<item name="Wire"/>
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<item name="Screwdriver"/>
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</fixrequirement>
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<PowerTransfer/>
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<Wire/>
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<fixrequirement name="Mechanical repairs">
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<skill name="Construction" level="60"/>
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<item name="Welding Tool"/>
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@@ -132,6 +145,7 @@
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<requireditem name="Screwdriver" type="Equipped"/>
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<input name="toggle"/>
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<input name="set_state"/>
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<input name="power"/>
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<output name="state_out"/>
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<output name="proximity_sensor"/>
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</ConnectionPanel>
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@@ -268,7 +268,7 @@
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<LightComponent LightColor="1.0,0.0,0.0,1.0" Flicker="0.5" range="600" IsOn="false">
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<StatusEffect type="OnUse" target="This" IsOn="true"/>
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<StatusEffect type="OnActive" target="This" Condition="-5.0">
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<StatusEffect type="OnActive" target="This" Condition="-1.0">
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<ParticleEmitter particle="flare"/>
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<ParticleEmitter particle="bubbles"/>
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</StatusEffect>
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