- Some menu implementation.
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@@ -46,8 +46,6 @@ public class SettingsMenuSystem : ISettingsMenuSystem
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_gameplayMenuInstance = new ModsGameplaySettingsMenu(gameplayContentFrame, _packageManagementService, _configService, __instance);
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_controlsMenuInstance = new ModsControlsSettingsMenu(controlsContentFrame, _packageManagementService, _configService, __instance);
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}
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private GUIFrame CreateNewContentTab(SettingsMenu.Tab tab, SettingsMenu settingsMenuInstance, string settingsMenuTabName, string settingMenuHoverTextIdent)
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@@ -60,9 +58,9 @@ public class SettingsMenuSystem : ISettingsMenuSystem
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var contentFr = new GUIFrame(new RectTransform(Vector2.One * 0.95f, settingsMenuInstance.contentFrame.RectTransform, Anchor.Center, Pivot.Center), style: null);
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var button = new GUIButton(new RectTransform(Vector2.One, settingsMenuInstance.tabber.RectTransform,
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Anchor.TopLeft, Pivot.TopLeft, scaleBasis: ScaleBasis.Smallest), "", style: $"SettingsMenuTab.Mods")
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Anchor.TopLeft, Pivot.TopLeft, scaleBasis: ScaleBasis.Smallest), "", style: settingsMenuTabName)
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{
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ToolTip = TextManager.Get($"LuaCsForBarotrauma.SettingsMenu.ModSettingsButton"),
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ToolTip = TextManager.Get(settingMenuHoverTextIdent),
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OnClicked = (b, _) =>
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{
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settingsMenuInstance.SelectTab(tab);
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