Ragdoll raycast crash, holding items in correct angles, ghost wires, dropping items properly in editmapscreen, radar wont work without power, remove wire from connectors if its deleted
This commit is contained in:
@@ -68,6 +68,7 @@ namespace Barotrauma.Items.Components
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{
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item.body.FarseerBody.IgnoreCollisionWith(l.body.FarseerBody);
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if (character.AnimController.InWater) continue;
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if (l.type == LimbType.LeftFoot || l.type == LimbType.LeftThigh || l.type == LimbType.LeftLeg) continue;
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if (l.type == LimbType.Head || l.type == LimbType.Torso)
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@@ -95,8 +95,10 @@ namespace Barotrauma.Items.Components
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if (item.body!= null && !item.body.Enabled)
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{
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Limb rightHand = picker.AnimController.GetLimb(LimbType.RightHand);
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item.SetTransform(rightHand.SimPosition, 0.0f);
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item.body.Enabled = true;
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}
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picker.Inventory.RemoveItem(item);
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picker = null;
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@@ -59,7 +59,7 @@ namespace Barotrauma.Items.Components
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else
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{
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pingState = 0.0f;
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}
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}
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}
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public override bool Use(float deltaTime, Character character = null)
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@@ -201,6 +201,8 @@ namespace Barotrauma.Items.Components
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prevPos = pos;
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}
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voltage = 0.0f;
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}
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private void DrawMarker(SpriteBatch spriteBatch, string label, Vector2 position, float scale, Vector2 center, float radius)
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@@ -427,7 +427,7 @@ namespace Barotrauma.Items.Components
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{
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message.Write(autoTemp);
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message.WriteRangedSingle(temperature, 0.0f, 10000.0f, 16);
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message.WriteRangedSingle(shutDownTemp, 0.0f, 10000.0f, 7);
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message.WriteRangedSingle(shutDownTemp, 0.0f, 10000.0f, 8);
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message.WriteRangedSingle(coolingRate, 0.0f, 100.0f, 8);
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message.WriteRangedSingle(fissionRate, 0.0f, 100.0f, 8);
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@@ -443,8 +443,8 @@ namespace Barotrauma.Items.Components
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{
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newAutoTemp = message.ReadBoolean();
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newTemperature = message.ReadRangedSingle(0.0f, 10000.0f, 16);
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newShutDownTemp = message.ReadRangedSingle(0.0f, 10000.0f, 7);
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newShutDownTemp = MathUtils.Round(newShutDownTemp, 100.0f);
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newShutDownTemp = message.ReadRangedSingle(0.0f, 10000.0f, 8);
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newShutDownTemp = MathUtils.RoundTowardsClosest(newShutDownTemp, 100.0f);
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newCoolingRate = message.ReadRangedSingle(0.0f, 100.0f, 8);
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newFissionRate = message.ReadRangedSingle(0.0f, 100.0f, 8);
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@@ -27,7 +27,7 @@ namespace Barotrauma.Items.Components
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private bool valueChanged;
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private float autopilotRayCastTimer;
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bool AutoPilot
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{
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get { return autoPilot; }
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@@ -104,6 +104,7 @@ namespace Barotrauma.Items.Components
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}
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item.SendSignal(targetVelocity.X.ToString(CultureInfo.InvariantCulture), "velocity_x_out");
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item.SendSignal((-targetVelocity.Y).ToString(CultureInfo.InvariantCulture), "velocity_y_out");
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}
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@@ -281,6 +281,7 @@ namespace Barotrauma.Items.Components
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if (!PlayerInput.LeftButtonDown())
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{
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panel.Item.NewComponentEvent(panel, true, true);
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//draggingConnected.Drop(character);
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draggingConnected = null;
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}
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}
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@@ -318,6 +319,8 @@ namespace Barotrauma.Items.Components
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if (index>-1 && wireComponent!=null && !Wires.Contains(wireComponent))
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{
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wireComponent.RemoveConnection(item);
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Wires[index] = wireComponent;
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wireComponent.Connect(this);
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}
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@@ -325,15 +328,15 @@ namespace Barotrauma.Items.Components
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//far away -> disconnect if the wire is linked to this connector
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else
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{
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int index = FindWireIndex(draggingConnected);
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if (index>-1)
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{
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Wires[index].RemoveConnection(this);
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//Wires[index].Item.SetTransform(item.SimPosition, 0.0f);
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//Wires[index].Item.Drop();
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//Wires[index].Item.body.Enabled = true;
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Wires[index] = null;
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}
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//int index = FindWireIndex(draggingConnected);
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//if (index>-1)
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//{
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// Wires[index].RemoveConnection(this);
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// //Wires[index].Item.SetTransform(item.SimPosition, 0.0f);
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// //Wires[index].Item.Drop();
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// //Wires[index].Item.body.Enabled = true;
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// Wires[index] = null;
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//}
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}
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}
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@@ -36,6 +36,10 @@ namespace Barotrauma.Items.Components
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public override void DrawHUD(SpriteBatch spriteBatch, Character character)
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{
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if (character != Character.Controlled || character != user) return;
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if (character.GetInputState(InputType.Select) &&
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character.SelectedConstruction==this.item) character.SelectedConstruction = null;
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Connection.DrawConnections(spriteBatch, this, character);
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}
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@@ -57,9 +57,23 @@ namespace Barotrauma.Items.Components
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return null;
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}
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public void RemoveConnection(Item item)
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{
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for (int i = 0; i<2; i++)
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{
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if (connections[i]==null || connections[i].Item!=item) continue;
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for (int n = 0; n< connections[i].Wires.Length; n++)
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{
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if (connections[i].Wires[n] == this) connections[i].Wires[n] = null;
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}
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connections[i] = null;
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}
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}
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public void RemoveConnection(Connection connection)
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{
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if (connection == connections[0]) connections[0] = null;
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if (connection == connections[0]) connections[0] = null;
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if (connection == connections[1]) connections[1] = null;
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}
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@@ -407,6 +421,13 @@ namespace Barotrauma.Items.Components
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}
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public override void Remove()
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{
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ClearConnections();
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base.Remove();
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}
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public override void FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetOutgoingMessage message)
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{
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message.Write((byte)Math.Min(Nodes.Count, 10));
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@@ -130,12 +130,13 @@ namespace Barotrauma.Items.Components
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Projectile projectileComponent = null;
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//search for a projectile from linked containers
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Item projectile = null;
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Item projectileContainer = null;
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foreach (MapEntity e in item.linkedTo)
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{
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Item container = e as Item;
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if (container == null) continue;
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projectileContainer = e as Item;
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if (projectileContainer == null) continue;
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ItemContainer containerComponent = container.GetComponent<ItemContainer>();
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ItemContainer containerComponent = projectileContainer.GetComponent<ItemContainer>();
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if (containerComponent == null) continue;
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for (int i = 0; i < containerComponent.inventory.items.Length; i++)
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@@ -182,7 +183,7 @@ namespace Barotrauma.Items.Components
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projectile.SetTransform(ConvertUnits.ToSimUnits(new Vector2(item.Rect.X + barrelPos.X, item.Rect.Y - barrelPos.Y)), -rotation);
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projectileComponent.Use(deltaTime);
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item.RemoveContained(projectile);
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projectileContainer.RemoveContained(projectile);
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return true;
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}
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@@ -179,7 +179,7 @@ namespace Barotrauma
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UpdateSlot(spriteBatch, slotRect, i, items[i], false);
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}
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if (draggingItem != null && !draggingItemSlot.Contains(PlayerInput.MousePosition))
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if (draggingItem != null && !draggingItemSlot.Contains(PlayerInput.MousePosition) && draggingItem.container == this.Owner)
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{
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if (PlayerInput.GetMouseState.LeftButton == ButtonState.Pressed)
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{
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@@ -198,6 +198,7 @@ namespace Barotrauma
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}
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DropItem(draggingItem);
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//draggingItem = null;
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}
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}
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}
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@@ -333,7 +333,19 @@ namespace Barotrauma
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public void SetTransform(Vector2 simPosition, float rotation)
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{
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if (body != null) body.SetTransform(simPosition, rotation);
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if (body != null)
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{
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try
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{
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body.SetTransform(simPosition, rotation);
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}
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catch (Exception e)
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{
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#if DEBUG
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DebugConsole.ThrowError("Failed to set item transform", e);
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#endif
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}
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}
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Vector2 displayPos = ConvertUnits.ToDisplayUnits(simPosition);
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@@ -803,7 +815,7 @@ namespace Barotrauma
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foreach (Item item in itemList)
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{
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if (ignoredItems!=null && ignoredItems.Contains(item)) continue;
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if (hull != item.CurrentHull && (hull==null || (item.Rect.Height<hull.Rect.Height && item.rect.Width < hull.Rect.Width))) continue;
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//if (hull != item.CurrentHull && (hull==null || (item.Rect.Height<hull.Rect.Height && item.rect.Width < hull.Rect.Width))) continue;
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if (item.body != null && !item.body.Enabled) continue;
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Pickable pickableComponent = item.GetComponent<Pickable>();
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@@ -813,7 +825,7 @@ namespace Barotrauma
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{
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Rectangle transformedTrigger = item.TransformTrigger(trigger);
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if (!Submarine.RectContains(transformedTrigger, displayPos))continue;
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if (!Submarine.RectContains(transformedTrigger, displayPos)) continue;
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Vector2 triggerCenter =
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new Vector2(
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@@ -17,7 +17,7 @@ namespace Barotrauma
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{
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item.Drop();
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item.body.Enabled = true;
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item.body.SetTransform(container.Item.SimPosition, 0.0f);
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item.SetTransform(container.Item.SimPosition, 0.0f);
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}
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public override int FindAllowedSlot(Item item)
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