Unstable v0.10.600.0

This commit is contained in:
Juan Pablo Arce
2020-10-01 12:19:24 -03:00
parent 20a69375ca
commit ebe1ce1427
217 changed files with 4284 additions and 1547 deletions
@@ -179,7 +179,7 @@ namespace Barotrauma
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient) { return; }
if (itemPrefab == null)
{
string errorMsg = "Attempted to add a null item to entity spawn queue.\n" + Environment.StackTrace;
string errorMsg = "Attempted to add a null item to entity spawn queue.\n" + Environment.StackTrace.CleanupStackTrace();
DebugConsole.ThrowError(errorMsg);
GameAnalyticsManager.AddErrorEventOnce("EntitySpawner.AddToSpawnQueue1:ItemPrefabNull", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
return;
@@ -192,7 +192,7 @@ namespace Barotrauma
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient) { return; }
if (itemPrefab == null)
{
string errorMsg = "Attempted to add a null item to entity spawn queue.\n" + Environment.StackTrace;
string errorMsg = "Attempted to add a null item to entity spawn queue.\n" + Environment.StackTrace.CleanupStackTrace();
DebugConsole.ThrowError(errorMsg);
GameAnalyticsManager.AddErrorEventOnce("EntitySpawner.AddToSpawnQueue2:ItemPrefabNull", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
return;
@@ -205,7 +205,7 @@ namespace Barotrauma
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient) { return; }
if (itemPrefab == null)
{
string errorMsg = "Attempted to add a null item to entity spawn queue.\n" + Environment.StackTrace;
string errorMsg = "Attempted to add a null item to entity spawn queue.\n" + Environment.StackTrace.CleanupStackTrace();
DebugConsole.ThrowError(errorMsg);
GameAnalyticsManager.AddErrorEventOnce("EntitySpawner.AddToSpawnQueue3:ItemPrefabNull", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
return;
@@ -218,7 +218,7 @@ namespace Barotrauma
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient) { return; }
if (string.IsNullOrEmpty(speciesName))
{
string errorMsg = "Attempted to add an empty/null species name to entity spawn queue.\n" + Environment.StackTrace;
string errorMsg = "Attempted to add an empty/null species name to entity spawn queue.\n" + Environment.StackTrace.CleanupStackTrace();
DebugConsole.ThrowError(errorMsg);
GameAnalyticsManager.AddErrorEventOnce("EntitySpawner.AddToSpawnQueue4:SpeciesNameNullOrEmpty", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
return;
@@ -231,7 +231,7 @@ namespace Barotrauma
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient) { return; }
if (string.IsNullOrEmpty(speciesName))
{
string errorMsg = "Attempted to add an empty/null species name to entity spawn queue.\n" + Environment.StackTrace;
string errorMsg = "Attempted to add an empty/null species name to entity spawn queue.\n" + Environment.StackTrace.CleanupStackTrace();
DebugConsole.ThrowError(errorMsg);
GameAnalyticsManager.AddErrorEventOnce("EntitySpawner.AddToSpawnQueue5:SpeciesNameNullOrEmpty", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
return;