Unstable v0.10.600.0

This commit is contained in:
Juan Pablo Arce
2020-10-01 12:19:24 -03:00
parent 20a69375ca
commit ebe1ce1427
217 changed files with 4284 additions and 1547 deletions
@@ -1398,7 +1398,7 @@ namespace Barotrauma
}
if (!suitablePositions.Any())
{
string errorMsg = "Could not find a suitable position of interest. (PositionType: " + positionType + ", minDistFromSubs: " + minDistFromSubs + ")\n" + Environment.StackTrace;
string errorMsg = "Could not find a suitable position of interest. (PositionType: " + positionType + ", minDistFromSubs: " + minDistFromSubs + ")\n" + Environment.StackTrace.CleanupStackTrace();
GameAnalyticsManager.AddErrorEventOnce("Level.TryGetInterestingPosition:PositionTypeNotFound", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
#if DEBUG
DebugConsole.ThrowError(errorMsg);
@@ -1418,7 +1418,7 @@ namespace Barotrauma
}
if (!farEnoughPositions.Any())
{
string errorMsg = "Could not find a position of interest far enough from the submarines. (PositionType: " + positionType + ", minDistFromSubs: " + minDistFromSubs + ")\n" + Environment.StackTrace;
string errorMsg = "Could not find a position of interest far enough from the submarines. (PositionType: " + positionType + ", minDistFromSubs: " + minDistFromSubs + ")\n" + Environment.StackTrace.CleanupStackTrace();
GameAnalyticsManager.AddErrorEventOnce("Level.TryGetInterestingPosition:TooCloseToSubs", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
#if DEBUG
DebugConsole.ThrowError(errorMsg);