Unstable v0.10.600.0
This commit is contained in:
@@ -431,7 +431,7 @@ namespace Barotrauma.Items.Components
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string errorMsg =
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"Attempted to create a door body at an invalid position (item pos: " + item.Position
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+ ", item world pos: " + item.WorldPosition
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+ ", docking target world pos: " + DockingTarget.Door.Item.WorldPosition + ")\n" + Environment.StackTrace;
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+ ", docking target world pos: " + DockingTarget.Door.Item.WorldPosition + ")\n" + Environment.StackTrace.CleanupStackTrace();
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DebugConsole.ThrowError(errorMsg);
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GameAnalyticsManager.AddErrorEventOnce(
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@@ -377,6 +377,8 @@ namespace Barotrauma.Items.Components
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private int flowerVariants;
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private int leafVariants;
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private int[] flowerTiles;
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private const int serverHealthUpdateDelay = 10;
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private int serverHealthUpdateTimer;
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public float Health
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{
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@@ -469,6 +471,20 @@ namespace Barotrauma.Items.Components
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{
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Health -= FloodTolerance;
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}
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#if SERVER
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if (FullyGrown)
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{
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if (serverHealthUpdateTimer > serverHealthUpdateDelay)
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{
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item.CreateServerEvent(this);
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serverHealthUpdateTimer = 0;
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}
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else
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{
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serverHealthUpdateTimer++;
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}
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}
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#endif
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}
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CheckPlantState();
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@@ -312,7 +312,7 @@ namespace Barotrauma.Items.Components
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if (item.Removed)
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{
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DebugConsole.ThrowError($"Attempted to equip a removed item ({item.Name})\n" + Environment.StackTrace);
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DebugConsole.ThrowError($"Attempted to equip a removed item ({item.Name})\n" + Environment.StackTrace.CleanupStackTrace());
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return;
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}
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@@ -416,7 +416,7 @@ namespace Barotrauma.Items.Components
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{
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if (item.Removed)
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{
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DebugConsole.ThrowError($"Attempted to pick up a removed item ({item.Name})\n" + Environment.StackTrace);
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DebugConsole.ThrowError($"Attempted to pick up a removed item ({item.Name})\n" + Environment.StackTrace.CleanupStackTrace());
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return false;
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}
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@@ -104,14 +104,14 @@ namespace Barotrauma.Items.Components
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ApplyStatusEffects(ActionType.OnPicked, 1.0f, picker);
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#if CLIENT
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if (!GameMain.Instance.LoadingScreenOpen && picker == Character.Controlled) GUI.PlayUISound(GUISoundType.PickItem);
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if (!GameMain.Instance.LoadingScreenOpen && picker == Character.Controlled) SoundPlayer.PlayUISound(GUISoundType.PickItem);
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PlaySound(ActionType.OnPicked, picker);
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#endif
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return true;
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}
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#if CLIENT
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if (!GameMain.Instance.LoadingScreenOpen && picker == Character.Controlled) GUI.PlayUISound(GUISoundType.PickItemFail);
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if (!GameMain.Instance.LoadingScreenOpen && picker == Character.Controlled) SoundPlayer.PlayUISound(GUISoundType.PickItemFail);
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#endif
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return false;
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@@ -248,6 +248,7 @@ namespace Barotrauma.Items.Components
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partial void UseProjSpecific(float deltaTime, Vector2 raystart);
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private static readonly List<Body> hitBodies = new List<Body>();
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private readonly HashSet<Character> hitCharacters = new HashSet<Character>();
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private readonly List<FireSource> fireSourcesInRange = new List<FireSource>();
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private void Repair(Vector2 rayStart, Vector2 rayEnd, float deltaTime, Character user, float degreeOfSuccess, List<Body> ignoredBodies)
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@@ -291,10 +292,14 @@ namespace Barotrauma.Items.Components
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return true;
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},
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allowInsideFixture: true);
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hitBodies.Clear();
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hitBodies.AddRange(bodies);
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lastPickedFraction = Submarine.LastPickedFraction;
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Type lastHitType = null;
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hitCharacters.Clear();
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foreach (Body body in bodies)
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foreach (Body body in hitBodies)
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{
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Type bodyType = body.UserData?.GetType();
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if (!RepairThroughWalls && bodyType != null && bodyType != lastHitType)
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@@ -372,13 +377,23 @@ namespace Barotrauma.Items.Components
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fireSourcesInRange.Add(fs);
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}
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}
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foreach (FireSource fs in hull.FakeFireSources)
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{
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if (fs.IsInDamageRange(displayPos, 100.0f) && !fireSourcesInRange.Contains(fs))
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{
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fireSourcesInRange.Add(fs);
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}
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}
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}
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foreach (FireSource fs in fireSourcesInRange)
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{
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fs.Extinguish(deltaTime, ExtinguishAmount);
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#if SERVER
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GameMain.Server.KarmaManager.OnExtinguishingFire(user, deltaTime);
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if (!(fs is DummyFireSource))
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{
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GameMain.Server.KarmaManager.OnExtinguishingFire(user, deltaTime);
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}
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#endif
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}
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}
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@@ -562,13 +577,22 @@ namespace Barotrauma.Items.Components
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partial void FixItemProjSpecific(Character user, float deltaTime, Item targetItem);
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private float sinTime;
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private float repairTimer;
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private Gap previousGap;
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private readonly float repairTimeOut = 5;
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public override bool AIOperate(float deltaTime, Character character, AIObjectiveOperateItem objective)
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{
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if (!(objective.OperateTarget is Gap leak)) { return true; }
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if (leak.Submarine == null) { return true; }
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if (leak != previousGap)
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{
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sinTime = 0;
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repairTimer = 0;
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previousGap = leak;
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}
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Vector2 fromCharacterToLeak = leak.WorldPosition - character.WorldPosition;
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float dist = fromCharacterToLeak.Length();
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float reach = Range + ConvertUnits.ToDisplayUnits(((HumanoidAnimController)character.AnimController).ArmLength);
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float reach = AIObjectiveFixLeak.CalculateReach(this, character);
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//too far away -> consider this done and hope the AI is smart enough to move closer
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if (dist > reach * 2) { return true; }
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@@ -626,7 +650,11 @@ namespace Barotrauma.Items.Components
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else if (dist < reach * 2)
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{
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// In or almost in range
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character.CursorPosition = leak.Position;
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character.CursorPosition = leak.WorldPosition;
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if (character.Submarine != null)
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{
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character.CursorPosition -= character.Submarine.Position;
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}
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character.CursorPosition += VectorExtensions.Forward(Item.body.TransformedRotation + (float)Math.Sin(sinTime) / 2, dist / 2);
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if (character.AnimController.InWater)
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{
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@@ -656,6 +684,12 @@ namespace Barotrauma.Items.Components
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var angle = VectorExtensions.Angle(VectorExtensions.Forward(item.body.TransformedRotation), fromItemToLeak);
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if (angle < MathHelper.PiOver4)
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{
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if (Submarine.PickBody(item.SimPosition, leak.SimPosition, collisionCategory: Physics.CollisionWall, allowInsideFixture: true)?.UserData is Item i)
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{
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var door = i.GetComponent<Door>();
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// Hit a door, abandon so that we don't weld it shut.
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return door != null && !door.IsOpen && !door.IsBroken;
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}
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// Check that we don't hit any friendlies
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if (Submarine.PickBodies(item.SimPosition, leak.SimPosition, collisionCategory: Physics.CollisionCharacter).None(hit =>
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{
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@@ -669,6 +703,14 @@ namespace Barotrauma.Items.Components
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{
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character.SetInput(InputType.Shoot, false, true);
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Use(deltaTime, character);
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repairTimer += deltaTime;
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if (repairTimer > repairTimeOut)
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{
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#if DEBUG
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DebugConsole.NewMessage($"{character.Name}: timed out while welding a leak in {leak.FlowTargetHull.DisplayName}.", color: Color.Yellow);
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#endif
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return true;
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}
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}
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}
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@@ -604,7 +604,7 @@ namespace Barotrauma.Items.Components
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if (character == null)
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{
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string errorMsg = "ItemComponent.DegreeOfSuccess failed (character was null).\n" + Environment.StackTrace;
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string errorMsg = "ItemComponent.DegreeOfSuccess failed (character was null).\n" + Environment.StackTrace.CleanupStackTrace();
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DebugConsole.ThrowError(errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("ItemComponent.DegreeOfSuccess:CharacterNull", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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return 0.0f;
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@@ -846,7 +846,7 @@ namespace Barotrauma.Items.Components
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DebugConsole.ThrowError("Error while loading entity of the type " + t + ".", e.InnerException);
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GameAnalyticsManager.AddErrorEventOnce("ItemComponent.Load:TargetInvocationException" + item.Name + element.Name,
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GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
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"Error while loading entity of the type " + t + " (" + e.InnerException + ")\n" + Environment.StackTrace);
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"Error while loading entity of the type " + t + " (" + e.InnerException + ")\n" + Environment.StackTrace.CleanupStackTrace());
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}
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return ic;
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@@ -1014,8 +1014,8 @@ namespace Barotrauma.Items.Components
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var container = i.GetComponent<ItemContainer>();
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if (container == null) { return 0; }
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if (container.Inventory.IsFull()) { return 0; }
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// Ignore containers that are identical to the source container
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if (sourceC != null && container.Item.Prefab == sourceC.Item.Prefab) { return 0; }
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// Ignore containers that are identical to the source container
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if (sourceC != null && container.Item.Prefab == sourceC.Item.Prefab) { return 0; }
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if (container.ShouldBeContained(containedItem, out bool isRestrictionsDefined))
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{
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if (isRestrictionsDefined)
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@@ -328,10 +328,10 @@ namespace Barotrauma.Items.Components
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}
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catch (Exception e)
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{
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DebugConsole.Log("SetTransformIgnoreContacts threw an exception in SetContainedItemPositions (" + e.Message + ")\n" + e.StackTrace);
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DebugConsole.Log("SetTransformIgnoreContacts threw an exception in SetContainedItemPositions (" + e.Message + ")\n" + e.StackTrace.CleanupStackTrace());
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GameAnalyticsManager.AddErrorEventOnce("ItemContainer.SetContainedItemPositions.InvalidPosition:" + contained.Name,
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GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
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"SetTransformIgnoreContacts threw an exception in SetContainedItemPositions (" + e.Message + ")\n" + e.StackTrace);
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"SetTransformIgnoreContacts threw an exception in SetContainedItemPositions (" + e.Message + ")\n" + e.StackTrace.CleanupStackTrace());
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}
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contained.body.Submarine = item.Submarine;
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}
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@@ -388,9 +388,9 @@ namespace Barotrauma.Items.Components
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inventoryBottomSprite?.Remove();
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ContainedStateIndicator?.Remove();
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if (Screen.Selected == GameMain.SubEditorScreen && !Submarine.Unloading)
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if (SubEditorScreen.IsSubEditor())
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{
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GameMain.SubEditorScreen.HandleContainerContentsDeletion(Item, Inventory);
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Inventory.DeleteAllItems();
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return;
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}
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#endif
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@@ -34,7 +34,7 @@ namespace Barotrauma.Items.Components
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set { maxFlow = value; }
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}
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[Editable, Serialize(false, false, alwaysUseInstanceValues: true)]
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[Editable, Serialize(true, false, alwaysUseInstanceValues: true)]
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public bool IsOn
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{
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get { return IsActive; }
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@@ -201,6 +201,7 @@ namespace Barotrauma.Items.Components
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if (seed.Decayed || seed.FullyGrown)
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{
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container?.Inventory.RemoveItem(seed.Item);
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Entity.Spawner?.AddToRemoveQueue(seed.Item);
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GrowableSeeds[i] = null;
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return true;
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}
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@@ -214,14 +214,15 @@ namespace Barotrauma.Items.Components
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}
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if (HasBeenTuned) { return true; }
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if (string.IsNullOrEmpty(objective.Option) || objective.Option.Equals("charge", StringComparison.OrdinalIgnoreCase))
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float targetRatio = string.IsNullOrEmpty(objective.Option) || objective.Option.Equals("charge", StringComparison.OrdinalIgnoreCase) ? aiRechargeTargetRatio : -1;
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if (targetRatio > 0 || float.TryParse(objective.Option, out targetRatio))
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{
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if (Math.Abs(rechargeSpeed - maxRechargeSpeed * aiRechargeTargetRatio) > 0.05f)
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if (Math.Abs(rechargeSpeed - maxRechargeSpeed * targetRatio) > 0.05f)
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{
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#if SERVER
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item.CreateServerEvent(this);
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#endif
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RechargeSpeed = maxRechargeSpeed * aiRechargeTargetRatio;
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RechargeSpeed = maxRechargeSpeed * targetRatio;
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#if CLIENT
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if (rechargeSpeedSlider != null)
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{
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@@ -271,7 +271,7 @@ namespace Barotrauma.Items.Components
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if (wires[i] == null) { continue; }
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Connection recipient = wires[i].OtherConnection(this);
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if (recipient == null) { continue; }
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if (recipient == null || !recipient.IsPower) { continue; }
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recipient.item.GetComponent<Powered>()?.ReceivePowerProbeSignal(recipient, source, power);
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}
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@@ -5,7 +5,7 @@ namespace Barotrauma.Items.Components
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{
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partial class MemoryComponent : ItemComponent, IServerSerializable
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{
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const int MaxValueLength = 256;
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const int MaxValueLength = ChatMessage.MaxLength;
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private string value;
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+29
-1
@@ -11,6 +11,7 @@ namespace Barotrauma.Items.Components
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private string previousReceivedSignal;
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private bool previousResult;
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private GroupCollection previousGroups;
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private Regex regex;
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@@ -19,6 +20,9 @@ namespace Barotrauma.Items.Components
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[InGameEditable, Serialize("1", true, description: "The signal this item outputs when the received signal matches the regular expression.", alwaysUseInstanceValues: true)]
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public string Output { get; set; }
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[InGameEditable, Serialize(false, true, description: "Should the component output a value of a capture group instead of a constant signal.", alwaysUseInstanceValues: true)]
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public bool UseCaptureGroup { get; set; }
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[Serialize("0", true, description: "The signal this item outputs when the received signal does not match the regular expression.", alwaysUseInstanceValues: true)]
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public string FalseOutput { get; set; }
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@@ -64,6 +68,7 @@ namespace Barotrauma.Items.Components
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{
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Match match = regex.Match(receivedSignal);
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previousResult = match.Success;
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previousGroups = UseCaptureGroup && previousResult ? match.Groups : null;
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previousReceivedSignal = receivedSignal;
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}
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@@ -75,7 +80,30 @@ namespace Barotrauma.Items.Components
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}
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}
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string signalOut = previousResult ? Output : FalseOutput;
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string signalOut;
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if (previousResult)
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{
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if (UseCaptureGroup)
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{
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if (previousGroups != null && previousGroups.TryGetValue(Output, out Group group))
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{
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signalOut = group.Value;
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}
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else
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{
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signalOut = FalseOutput;
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}
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}
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else
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{
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signalOut = Output;
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}
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}
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else
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{
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signalOut = FalseOutput;
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}
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if (ContinuousOutput)
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{
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if (!string.IsNullOrEmpty(signalOut)) { item.SendSignal(0, signalOut, "signal_out", null); }
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@@ -37,7 +37,7 @@ namespace Barotrauma.Items.Components
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}
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}
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[Editable, Serialize(false, true, description: "Can the relay currently pass power and signals through it.", alwaysUseInstanceValues: true)]
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[Editable, Serialize(true, true, description: "Can the relay currently pass power and signals through it.", alwaysUseInstanceValues: true)]
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public bool IsOn
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{
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get
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@@ -21,7 +21,7 @@ namespace Barotrauma.Items.Components
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{
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if (welcomeMessage == value) { return; }
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welcomeMessage = value;
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DisplayedWelcomeMessage = TextManager.Get(welcomeMessage, returnNull: true) ?? welcomeMessage;
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DisplayedWelcomeMessage = TextManager.Get(welcomeMessage, returnNull: true) ?? welcomeMessage.Replace("\\n", "\n");
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}
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}
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@@ -45,7 +45,9 @@ namespace Barotrauma.Items.Components
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{
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signal = signal.Substring(0, MaxMessageLength);
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}
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ShowOnDisplay(signal);
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string inputSignal = signal.Replace("\\n", "\n");
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ShowOnDisplay(inputSignal);
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}
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}
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}
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@@ -198,7 +198,21 @@ namespace Barotrauma.Items.Components
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int newNodeIndex = 0;
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if (nodes.Count > 1)
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{
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if (Vector2.DistanceSquared(nodes[nodes.Count - 1], nodePos) < Vector2.DistanceSquared(nodes[0], nodePos))
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if (connections[0] != null && connections[0] != newConnection)
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{
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if (Vector2.DistanceSquared(nodes[0], connections[0].Item.Position - (refSub?.HiddenSubPosition ?? Vector2.Zero)) < Vector2.DistanceSquared(nodes[nodes.Count - 1], nodePos))
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{
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newNodeIndex = nodes.Count;
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}
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}
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else if (connections[1] != null && connections[1] != newConnection)
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{
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if (Vector2.DistanceSquared(nodes[0], connections[1].Item.Position - (refSub?.HiddenSubPosition ?? Vector2.Zero)) < Vector2.DistanceSquared(nodes[nodes.Count - 1], nodePos))
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{
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newNodeIndex = nodes.Count;
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}
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}
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else if (Vector2.DistanceSquared(nodes[nodes.Count - 1], nodePos) < Vector2.DistanceSquared(nodes[0], nodePos))
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{
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newNodeIndex = nodes.Count;
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}
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@@ -384,7 +384,7 @@ namespace Barotrauma.Items.Components
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if (!flashLowPower && character != null && character == Character.Controlled)
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{
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flashLowPower = true;
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GUI.PlayUISound(GUISoundType.PickItemFail);
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SoundPlayer.PlayUISound(GUISoundType.PickItemFail);
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}
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#endif
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return false;
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@@ -422,7 +422,7 @@ namespace Barotrauma.Items.Components
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{
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flashNoAmmo = true;
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failedLaunchAttempts = 0;
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GUI.PlayUISound(GUISoundType.PickItemFail);
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SoundPlayer.PlayUISound(GUISoundType.PickItemFail);
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}
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#endif
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return false;
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Reference in New Issue
Block a user