Unstable v0.10.600.0
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+10
-9
@@ -167,7 +167,7 @@ namespace Barotrauma
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{
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get
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{
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return Crouching ? CurrentGroundedParams.CrouchingTorsoPos * RagdollParams.JointScale : base.TorsoPosition;
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return Crouching && !swimming ? CurrentGroundedParams.CrouchingTorsoPos * RagdollParams.JointScale : base.TorsoPosition;
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}
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}
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@@ -175,7 +175,7 @@ namespace Barotrauma
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{
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get
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{
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return Crouching ? CurrentGroundedParams.CrouchingHeadPos * RagdollParams.JointScale : base.HeadPosition;
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return Crouching && !swimming ? CurrentGroundedParams.CrouchingHeadPos * RagdollParams.JointScale : base.HeadPosition;
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}
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}
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@@ -183,7 +183,7 @@ namespace Barotrauma
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{
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get
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{
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return Crouching ? MathHelper.ToRadians(CurrentGroundedParams.CrouchingTorsoAngle) : base.TorsoAngle;
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return Crouching && !swimming ? MathHelper.ToRadians(CurrentGroundedParams.CrouchingTorsoAngle) : base.TorsoAngle;
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}
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}
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@@ -191,7 +191,7 @@ namespace Barotrauma
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{
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get
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{
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return Crouching ? MathHelper.ToRadians(CurrentGroundedParams.CrouchingHeadAngle) : base.HeadAngle;
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return Crouching && !swimming ? MathHelper.ToRadians(CurrentGroundedParams.CrouchingHeadAngle) : base.HeadAngle;
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}
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}
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@@ -322,11 +322,12 @@ namespace Barotrauma
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if (MainLimb == null) { return; }
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levitatingCollider = true;
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ColliderIndex = Crouching ? 1 : 0;
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if (character.SelectedConstruction?.GetComponent<Controller>()?.ControlCharacterPose ?? false)
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ColliderIndex = Crouching && !swimming ? 1 : 0;
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if (character.SelectedConstruction?.GetComponent<Controller>()?.ControlCharacterPose ?? false ||
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(ForceSelectAnimationType != AnimationType.Walk && ForceSelectAnimationType != AnimationType.NotDefined))
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{
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Crouching = false;
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ColliderIndex = 0;
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}
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else if (!Crouching && ColliderIndex == 1)
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{
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@@ -1903,7 +1904,7 @@ namespace Barotrauma
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{
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if (!MathUtils.IsValid(pos))
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{
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string errorMsg = "Invalid foot position in FootIK (" + pos + ")\n" + Environment.StackTrace;
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string errorMsg = "Invalid foot position in FootIK (" + pos + ")\n" + Environment.StackTrace.CleanupStackTrace();
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#if DEBUG
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DebugConsole.ThrowError(errorMsg);
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#endif
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@@ -1937,7 +1938,7 @@ namespace Barotrauma
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float legAngle = MathUtils.VectorToAngle(pos - waistPos) + MathHelper.PiOver2;
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if (!MathUtils.IsValid(legAngle))
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{
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string errorMsg = "Invalid leg angle (" + legAngle + ") in FootIK. Waist pos: " + waistPos + ", target pos: " + pos + "\n" + Environment.StackTrace;
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string errorMsg = "Invalid leg angle (" + legAngle + ") in FootIK. Waist pos: " + waistPos + ", target pos: " + pos + "\n" + Environment.StackTrace.CleanupStackTrace();
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#if DEBUG
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DebugConsole.ThrowError(errorMsg);
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#endif
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@@ -60,12 +60,12 @@ namespace Barotrauma
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if (!accessRemovedCharacterErrorShown)
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{
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string errorMsg = "Attempted to access a potentially removed ragdoll. Character: " + character.Name + ", id: " + character.ID + ", removed: " + character.Removed + ", ragdoll removed: " + !list.Contains(this);
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errorMsg += '\n' + Environment.StackTrace;
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errorMsg += '\n' + Environment.StackTrace.CleanupStackTrace();
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DebugConsole.ThrowError(errorMsg);
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GameAnalyticsManager.AddErrorEventOnce(
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"Ragdoll.Limbs:AccessRemoved",
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GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
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"Attempted to access a potentially removed ragdoll. Character: " + character.Name + ", id: " + character.ID + ", removed: " + character.Removed + ", ragdoll removed: " + !list.Contains(this) + "\n" + Environment.StackTrace);
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"Attempted to access a potentially removed ragdoll. Character: " + character.Name + ", id: " + character.ID + ", removed: " + character.Removed + ", ragdoll removed: " + !list.Contains(this) + "\n" + Environment.StackTrace.CleanupStackTrace());
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accessRemovedCharacterErrorShown = true;
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}
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return new Limb[0];
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@@ -768,7 +768,7 @@ namespace Barotrauma
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if (!string.IsNullOrEmpty(character.BloodDecalName))
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{
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character.CurrentHull?.AddDecal(character.BloodDecalName,
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(limbJoint.LimbA.WorldPosition + limbJoint.LimbB.WorldPosition) / 2, MathHelper.Clamp(Math.Min(limbJoint.LimbA.Mass, limbJoint.LimbB.Mass), 0.5f, 2.0f), true);
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(limbJoint.LimbA.WorldPosition + limbJoint.LimbB.WorldPosition) / 2, MathHelper.Clamp(Math.Min(limbJoint.LimbA.Mass, limbJoint.LimbB.Mass), 0.5f, 2.0f), isNetworkEvent: false);
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}
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SeverLimbJointProjSpecific(limbJoint, playSound: true);
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@@ -905,7 +905,7 @@ namespace Barotrauma
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GameAnalyticsManager.AddErrorEventOnce(
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"Ragdoll.FindHull:InvalidPosition",
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GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
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"Attempted to find a hull at an invalid position (" + findPos + ")\n" + Environment.StackTrace);
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"Attempted to find a hull at an invalid position (" + findPos + ")\n" + Environment.StackTrace.CleanupStackTrace());
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return;
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}
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@@ -1557,11 +1557,11 @@ namespace Barotrauma
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{
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if (!MathUtils.IsValid(simPosition))
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{
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DebugConsole.ThrowError("Attempted to move a ragdoll (" + character.Name + ") to an invalid position (" + simPosition + "). " + Environment.StackTrace);
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DebugConsole.ThrowError("Attempted to move a ragdoll (" + character.Name + ") to an invalid position (" + simPosition + "). " + Environment.StackTrace.CleanupStackTrace());
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GameAnalyticsManager.AddErrorEventOnce(
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"Ragdoll.SetPosition:InvalidPosition",
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GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
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"Attempted to move a ragdoll (" + character.Name + ") to an invalid position (" + simPosition + "). " + Environment.StackTrace);
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"Attempted to move a ragdoll (" + character.Name + ") to an invalid position (" + simPosition + "). " + Environment.StackTrace.CleanupStackTrace());
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return;
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}
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if (MainLimb == null) { return; }
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