Unstable v0.10.600.0
This commit is contained in:
+117
-15
@@ -1,5 +1,6 @@
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma
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@@ -50,6 +51,7 @@ namespace Barotrauma
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public override bool AbandonWhenCannotCompleteSubjectives => !repeat;
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public override bool AllowOutsideSubmarine => AllowGoingOutside;
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public override bool AllowInAnySub => true;
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public string DialogueIdentifier { get; set; }
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public string TargetName { get; set; }
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@@ -60,17 +62,27 @@ namespace Barotrauma
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public override float GetPriority()
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{
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bool isOrder = objectiveManager.CurrentOrder == this;
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if (!IsAllowed)
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{
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Priority = 0;
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Abandon = !isOrder;
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return Priority;
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}
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if (followControlledCharacter && Character.Controlled == null)
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{
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Priority = 0;
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Abandon = !isOrder;
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}
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if (Target is Entity e && e.Removed)
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{
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Priority = 0;
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Abandon = !isOrder;
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}
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if (IgnoreIfTargetDead && Target is Character character && character.IsDead)
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{
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Priority = 0;
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Abandon = !isOrder;
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}
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else
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{
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@@ -84,7 +96,7 @@ namespace Barotrauma
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}
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else
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{
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Priority = objectiveManager.CurrentOrder == this ? AIObjectiveManager.OrderPriority : 10;
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Priority = isOrder ? AIObjectiveManager.OrderPriority : 10;
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}
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}
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return Priority;
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@@ -93,7 +105,7 @@ namespace Barotrauma
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public AIObjectiveGoTo(ISpatialEntity target, Character character, AIObjectiveManager objectiveManager, bool repeat = false, bool getDivingGearIfNeeded = true, float priorityModifier = 1, float closeEnough = 0)
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: base(character, objectiveManager, priorityModifier)
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{
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this.Target = target;
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Target = target;
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this.repeat = repeat;
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waitUntilPathUnreachable = 3.0f;
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this.getDivingGearIfNeeded = getDivingGearIfNeeded;
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@@ -260,6 +272,53 @@ namespace Barotrauma
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}
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}
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}
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if (!character.AnimController.InWater)
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{
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useScooter = false;
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checkScooterTimer = 0;
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}
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else if (checkScooterTimer <= 0)
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{
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useScooter = false;
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checkScooterTimer = checkScooterTime;
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string scooterTag = "scooter";
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string batteryTag = "mobilebattery";
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Item scooter = null;
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bool isScooterEquipped = false;
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float closeEnough = 250;
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float squaredDistance = Vector2.DistanceSquared(character.WorldPosition, Target.WorldPosition);
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bool shouldUseScooter = squaredDistance > closeEnough * closeEnough && (!mimic ||
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(Target is Character targetCharacter && targetCharacter.HasEquippedItem(scooterTag, allowBroken: false)) || squaredDistance > Math.Pow(closeEnough * 2, 2));
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if (HumanAIController.HasItem(character, scooterTag, out IEnumerable<Item> equippedScooters, batteryTag, requireEquipped: true))
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{
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scooter = equippedScooters.FirstOrDefault();
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isScooterEquipped = scooter != null;
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}
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else if (shouldUseScooter && HumanAIController.HasItem(character, scooterTag, out IEnumerable<Item> scooters, batteryTag, requireEquipped: false))
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{
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scooter = scooters.FirstOrDefault();
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if (scooter != null)
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{
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isScooterEquipped = HumanAIController.TakeItem(scooter, character.Inventory, equip: true, dropOtherIfCannotMove: false, allowSwapping: true, storeUnequipped: false);
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}
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}
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if (scooter != null && isScooterEquipped)
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{
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if (shouldUseScooter)
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{
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useScooter = true;
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}
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else
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{
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// Unequip
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character.Inventory.TryPutItem(scooter, character, CharacterInventory.anySlot);
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}
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}
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}
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else
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{
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checkScooterTimer -= deltaTime;
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}
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if (SteeringManager == PathSteering)
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{
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Func<PathNode, bool> nodeFilter = null;
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@@ -274,47 +333,90 @@ namespace Barotrauma
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}, endNodeFilter, nodeFilter, CheckVisibility);
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if (!isInside && PathSteering.CurrentPath == null || PathSteering.IsPathDirty || PathSteering.CurrentPath.Unreachable)
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{
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SteeringManager.SteeringManual(deltaTime, Vector2.Normalize(Target.WorldPosition - character.WorldPosition));
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if (character.AnimController.InWater)
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if (useScooter)
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{
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SteeringManager.SteeringAvoid(deltaTime, lookAheadDistance: 5, weight: 15);
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UseScooter(Target.WorldPosition);
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}
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else
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{
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SteeringManager.SteeringManual(deltaTime, Vector2.Normalize(Target.WorldPosition - character.WorldPosition));
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if (character.AnimController.InWater)
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{
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SteeringManager.SteeringAvoid(deltaTime, lookAheadDistance: 5, weight: 15);
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}
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}
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}
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else if (useScooter && PathSteering.CurrentPath?.CurrentNode != null)
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{
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UseScooter(PathSteering.CurrentPath.CurrentNode.WorldPosition);
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}
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}
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else
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{
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SteeringManager.SteeringSeek(character.GetRelativeSimPosition(Target), 10);
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SteeringManager.SteeringAvoid(deltaTime, lookAheadDistance: 5, weight: 15);
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if (useScooter)
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{
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UseScooter(Target.WorldPosition);
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}
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else
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{
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SteeringManager.SteeringSeek(character.GetRelativeSimPosition(Target), 10);
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SteeringManager.SteeringAvoid(deltaTime, lookAheadDistance: 5, weight: 15);
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}
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}
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}
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void UseScooter(Vector2 targetWorldPos)
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{
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SteeringManager.Reset();
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character.CursorPosition = targetWorldPos;
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if (character.Submarine != null)
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{
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character.CursorPosition -= character.Submarine.Position;
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}
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Vector2 dir = Vector2.Normalize(character.CursorPosition - character.Position);
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if (!MathUtils.IsValid(dir)) { dir = Vector2.UnitY; }
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SteeringManager.SteeringManual(1.0f, dir);
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character.SetInput(InputType.Aim, false, true);
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character.SetInput(InputType.Shoot, false, true);
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}
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}
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public Hull GetTargetHull()
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private bool useScooter;
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private float checkScooterTimer;
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private readonly float checkScooterTime = 0.2f;
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public Hull GetTargetHull() => GetTargetHull(Target);
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public static Hull GetTargetHull(ISpatialEntity target)
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{
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if (Target is Hull h)
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if (target is Hull h)
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{
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return h;
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}
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else if (Target is Item i)
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else if (target is Item i)
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{
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return i.CurrentHull;
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}
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else if (Target is Character c)
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else if (target is Character c)
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{
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return c.CurrentHull;
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}
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else if (Target is Gap g)
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else if (target is Gap g)
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{
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return g.FlowTargetHull;
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}
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else if (Target is WayPoint wp)
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else if (target is WayPoint wp)
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{
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return wp.CurrentHull;
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}
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else if (Target is FireSource fs)
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else if (target is FireSource fs)
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{
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return fs.Hull;
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}
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else if (target is OrderTarget ot)
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{
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return ot.Hull;
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}
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return null;
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}
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@@ -361,7 +463,7 @@ namespace Barotrauma
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{
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if (Target is Item item)
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{
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if (character.CanInteractWith(item, out _, checkLinked: false)) { IsCompleted = true; }
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if (!character.IsClimbing && character.CanInteractWith(item, out _, checkLinked: false)) { IsCompleted = true; }
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}
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else if (Target is Character targetCharacter)
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{
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