Unstable v0.10.600.0
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-1
@@ -124,7 +124,7 @@ namespace Barotrauma.Networking
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catch (Exception e)
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{
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string errorMsg = "Server failed to read an incoming message. {" + e + "}\n" + e.StackTrace;
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string errorMsg = "Server failed to read an incoming message. {" + e + "}\n" + e.StackTrace.CleanupStackTrace();
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GameAnalyticsManager.AddErrorEventOnce("LidgrenServerPeer.Update:ClientReadException" + e.TargetSite.ToString(), GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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#if DEBUG
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DebugConsole.ThrowError(errorMsg);
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+1
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@@ -87,7 +87,7 @@ namespace Barotrauma.Networking
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if (!Client.IsValidName(name, serverSettings))
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{
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RemovePendingClient(pendingClient, DisconnectReason.InvalidName, "The name \"" + name + "\" is invalid");
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RemovePendingClient(pendingClient, DisconnectReason.InvalidName, "");
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return;
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}
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+2
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@@ -101,7 +101,7 @@ namespace Barotrauma.Networking
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catch (Exception e)
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{
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string errorMsg = "Server failed to read an incoming message. {" + e + "}\n" + e.StackTrace;
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string errorMsg = "Server failed to read an incoming message. {" + e + "}\n" + e.StackTrace.CleanupStackTrace();
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GameAnalyticsManager.AddErrorEventOnce("SteamP2PServerPeer.Update:ClientReadException" + e.TargetSite.ToString(), GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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#if DEBUG
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DebugConsole.ThrowError(errorMsg);
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@@ -293,9 +293,9 @@ namespace Barotrauma.Networking
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if (!started) { return; }
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if (!(conn is SteamP2PConnection steamp2pConn)) { return; }
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if (sendDisconnectMessage) { SendDisconnectMessage(steamp2pConn.SteamID, msg); }
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if (connectedClients.Contains(steamp2pConn))
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{
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if (sendDisconnectMessage) SendDisconnectMessage(steamp2pConn.SteamID, msg);
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steamp2pConn.Status = NetworkConnectionStatus.Disconnected;
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connectedClients.Remove(steamp2pConn);
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OnDisconnect?.Invoke(conn, msg);
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