Unstable v0.10.600.0

This commit is contained in:
Juan Pablo Arce
2020-10-01 12:19:24 -03:00
parent 20a69375ca
commit ebe1ce1427
217 changed files with 4284 additions and 1547 deletions
@@ -306,7 +306,7 @@ namespace Barotrauma.CharacterEditor
var lastJoint = selectedJoints.LastOrDefault();
if (lastJoint != null)
{
lastLimb = PlayerInput.KeyDown(Keys.LeftAlt) ? lastJoint.LimbB : lastJoint.LimbA;
lastLimb = PlayerInput.KeyDown(Keys.LeftAlt) ? lastJoint.LimbA : lastJoint.LimbB;
}
}
if (lastLimb != null)
@@ -374,6 +374,14 @@ namespace Barotrauma.CharacterEditor
if (Wizard.instance != null) { return; }
spriteSheetRect = CalculateSpritesheetRectangle();
// Handle shortcut keys
if (PlayerInput.KeyHit(Keys.F1))
{
SetToggle(paramsToggle, !paramsToggle.Selected);
}
if (PlayerInput.KeyHit(Keys.F5))
{
RecreateRagdoll();
}
if (GUI.KeyboardDispatcher.Subscriber == null)
{
if (PlayerInput.KeyHit(Keys.D1))
@@ -445,10 +453,6 @@ namespace Barotrauma.CharacterEditor
{
SetToggle(showCollidersToggle, !showCollidersToggle.Selected);
}
if (PlayerInput.KeyHit(Keys.Tab))
{
SetToggle(paramsToggle, !paramsToggle.Selected);
}
if (PlayerInput.KeyHit(Keys.L))
{
SetToggle(lightsToggle, !lightsToggle.Selected);
@@ -469,10 +473,6 @@ namespace Barotrauma.CharacterEditor
{
SetToggle(ikToggle, !ikToggle.Selected);
}
if (PlayerInput.KeyHit(Keys.F5))
{
RecreateRagdoll();
}
}
if (PlayerInput.KeyDown(InputType.Left) || PlayerInput.KeyDown(InputType.Right) || PlayerInput.KeyDown(InputType.Up) || PlayerInput.KeyDown(InputType.Down))
{
@@ -809,7 +809,13 @@ namespace Barotrauma.CharacterEditor
else if (showColliders)
{
character.AnimController.Collider.DebugDraw(spriteBatch, Color.White, forceColor: true);
character.AnimController.Limbs.ForEach(l => l.body.DebugDraw(spriteBatch, GUI.Style.Green, forceColor: true));
foreach (var limb in character.AnimController.Limbs)
{
if (!limb.Hide)
{
limb.body.DebugDraw(spriteBatch, GUI.Style.Green, forceColor: true);
}
}
}
spriteBatch.End();
@@ -935,7 +941,7 @@ namespace Barotrauma.CharacterEditor
var lastJoint = selectedJoints.LastOrDefault();
if (lastJoint != null)
{
lastLimb = PlayerInput.KeyDown(Keys.LeftAlt) ? lastJoint.LimbB : lastJoint.LimbA;
lastLimb = PlayerInput.KeyDown(Keys.LeftAlt) ? lastJoint.LimbA : lastJoint.LimbB;
}
}
if (lastLimb != null)
@@ -953,14 +959,14 @@ namespace Barotrauma.CharacterEditor
{
UpdateOtherLimbs(lastLimb, l => TryUpdateSubParam(l.Params, "spriteorientation", angle));
}
}, circleRadius: 40, widgetSize: 15, rotationOffset: MathHelper.Pi, autoFreeze: false, rounding: 10);
}, circleRadius: 40, widgetSize: 15, rotationOffset: 0, autoFreeze: false, rounding: 10);
}
else
{
var topLeft = spriteSheetControls.RectTransform.TopLeft;
GUI.DrawString(spriteBatch, new Vector2(topLeft.X + 350 * GUI.xScale, GameMain.GraphicsHeight - 95 * GUI.yScale), GetCharacterEditorTranslation("SpriteSheetOrientation") + ":", Color.White, Color.Gray * 0.5f, 10, GUI.Font);
DrawRadialWidget(spriteBatch, new Vector2(topLeft.X + 610 * GUI.xScale, GameMain.GraphicsHeight - 75 * GUI.yScale), RagdollParams.SpritesheetOrientation, string.Empty, Color.White,
angle => TryUpdateRagdollParam("spritesheetorientation", angle), circleRadius: 40, widgetSize: 15, rotationOffset: MathHelper.Pi, autoFreeze: false, rounding: 10);
angle => TryUpdateRagdollParam("spritesheetorientation", angle), circleRadius: 40, widgetSize: 15, rotationOffset: 0, autoFreeze: false, rounding: 10);
}
}
// Debug
@@ -2383,7 +2389,7 @@ namespace Barotrauma.CharacterEditor
IEnumerable<Limb> limbs = selectedLimbs;
if (limbs.None())
{
limbs = selectedJoints.Select(j => PlayerInput.KeyDown(Keys.LeftAlt) ? j.LimbB : j.LimbA);
limbs = selectedJoints.Select(j => PlayerInput.KeyDown(Keys.LeftAlt) ? j.LimbA : j.LimbB);
}
foreach (var limb in limbs)
{
@@ -3499,12 +3505,8 @@ namespace Barotrauma.CharacterEditor
limbJoint.UpperLimit += MathHelper.TwoPi;
}
}
if (limbJoint.UpperLimit - limbJoint.LowerLimit > MathHelper.TwoPi)
{
limbJoint.LowerLimit = MathUtils.WrapAnglePi(limbJoint.LowerLimit);
limbJoint.UpperLimit = MathUtils.WrapAnglePi(limbJoint.UpperLimit);
}
limbJoint.LowerLimit = MathUtils.WrapAnglePi(limbJoint.LowerLimit);
limbJoint.UpperLimit = MathUtils.WrapAnglePi(limbJoint.UpperLimit);
}
private Limb GetClosestLimbOnRagdoll(Vector2 targetPos, Func<Limb, bool> filter = null)
@@ -4392,7 +4394,7 @@ namespace Barotrauma.CharacterEditor
if (!altDown && editJoints && selectedJoints.Any() && jointCreationMode == JointCreationMode.None)
{
GUI.DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth / 2 - 180, 250), GetCharacterEditorTranslation("HoldLeftAltToManipulateJoint"), Color.White, Color.Black * 0.5f, 10, GUI.Font);
GUI.DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth / 2 - 180, 100), GetCharacterEditorTranslation("HoldLeftAltToManipulateJoint"), Color.White, Color.Black * 0.5f, 10, GUI.Font);
}
foreach (Limb limb in character.AnimController.Limbs)
@@ -4450,11 +4452,11 @@ namespace Barotrauma.CharacterEditor
}
if (editJoints)
{
if (altDown && joint.BodyA == limb.body.FarseerBody)
if (!altDown && joint.BodyA == limb.body.FarseerBody)
{
continue;
}
if (!altDown && joint.BodyB == limb.body.FarseerBody)
if (altDown && joint.BodyB == limb.body.FarseerBody)
{
continue;
}
@@ -4465,7 +4467,13 @@ namespace Barotrauma.CharacterEditor
{
if (joint.LimitEnabled && jointCreationMode == JointCreationMode.None)
{
DrawJointLimitWidgets(spriteBatch, limb, joint, tformedJointPos, autoFreeze: true, allowPairEditing: true, rotationOffset: limb.Rotation, holdPosition: true);
var otherBody = limb == joint.LimbA ? joint.LimbB : joint.LimbA;
float rotation = -otherBody.Rotation + limb.Params.GetSpriteOrientation();
if (character.AnimController.Dir < 0)
{
rotation -= MathHelper.Pi;
}
DrawJointLimitWidgets(spriteBatch, limb, joint, tformedJointPos, autoFreeze: true, allowPairEditing: true, rotationOffset: rotation, holdPosition: true);
}
// Is the direction inversed incorrectly?
Vector2 to = tformedJointPos + VectorExtensions.ForwardFlipped(joint.LimbB.Rotation - joint.LimbB.Params.GetSpriteOrientation(), 20);
@@ -4898,7 +4906,7 @@ namespace Barotrauma.CharacterEditor
void RecalculateCollider(Limb l)
{
// We want the collider to be slightly smaller than the source rect, because the source rect is usually a bit bigger than the graphic.
float multiplier = 0.85f;
float multiplier = 0.9f;
l.body.SetSize(new Vector2(ConvertUnits.ToSimUnits(width), ConvertUnits.ToSimUnits(height)) * l.Scale * RagdollParams.TextureScale * multiplier);
TryUpdateLimbParam(l, "radius", ConvertUnits.ToDisplayUnits(l.body.radius / l.Params.Scale / RagdollParams.LimbScale / RagdollParams.TextureScale));
TryUpdateLimbParam(l, "width", ConvertUnits.ToDisplayUnits(l.body.width / l.Params.Scale / RagdollParams.LimbScale / RagdollParams.TextureScale));
@@ -5010,7 +5018,7 @@ namespace Barotrauma.CharacterEditor
{
if (joint.LimitEnabled && jointCreationMode == JointCreationMode.None)
{
DrawJointLimitWidgets(spriteBatch, limb, joint, tformedJointPos, autoFreeze: false, allowPairEditing: true, holdPosition: false);
DrawJointLimitWidgets(spriteBatch, limb, joint, tformedJointPos, autoFreeze: false, allowPairEditing: true, holdPosition: false, rotationOffset: joint.LimbB.Params.GetSpriteOrientation());
}
if (jointSelectionWidget.IsControlled)
{
@@ -5071,7 +5079,7 @@ namespace Barotrauma.CharacterEditor
private void DrawJointLimitWidgets(SpriteBatch spriteBatch, Limb limb, LimbJoint joint, Vector2 drawPos, bool autoFreeze, bool allowPairEditing, bool holdPosition, float rotationOffset = 0)
{
rotationOffset -= limb.Params.GetSpriteOrientation();
bool clockWise = joint.Params.ClockWiseRotation;
Color angleColor = joint.UpperLimit - joint.LowerLimit > 0 ? GUI.Style.Green * 0.5f : GUI.Style.Red;
DrawRadialWidget(spriteBatch, drawPos, MathHelper.ToDegrees(joint.UpperLimit), $"{joint.Params.Name}: {GetCharacterEditorTranslation("UpperLimit")}", Color.Cyan, angle =>
{
@@ -5111,7 +5119,7 @@ namespace Barotrauma.CharacterEditor
DrawAngle(20, angleColor, 4);
DrawAngle(40, Color.Cyan);
GUI.DrawString(spriteBatch, drawPos, angle.FormatZeroDecimal(), Color.Black, backgroundColor: Color.Cyan, font: GUI.SmallFont);
}, circleRadius: 40, rotationOffset: rotationOffset, displayAngle: false, clockWise: false, holdPosition: holdPosition);
}, circleRadius: 40, rotationOffset: rotationOffset, displayAngle: false, clockWise: clockWise, holdPosition: holdPosition);
DrawRadialWidget(spriteBatch, drawPos, MathHelper.ToDegrees(joint.LowerLimit), $"{joint.Params.Name}: {GetCharacterEditorTranslation("LowerLimit")}", Color.Yellow, angle =>
{
joint.LowerLimit = MathHelper.ToRadians(angle);
@@ -5150,12 +5158,12 @@ namespace Barotrauma.CharacterEditor
DrawAngle(20, angleColor, 4);
DrawAngle(25, Color.Yellow);
GUI.DrawString(spriteBatch, drawPos, angle.FormatZeroDecimal(), Color.Black, backgroundColor: Color.Yellow, font: GUI.SmallFont);
}, circleRadius: 25, rotationOffset: rotationOffset, displayAngle: false, clockWise: false, holdPosition: holdPosition);
}, circleRadius: 25, rotationOffset: rotationOffset, displayAngle: false, clockWise: clockWise, holdPosition: holdPosition);
void DrawAngle(float radius, Color color, float thickness = 5)
{
float angle = joint.UpperLimit - joint.LowerLimit;
ShapeExtensions.DrawSector(spriteBatch, drawPos, radius, angle, 40, color,
offset: -rotationOffset - joint.UpperLimit + MathHelper.PiOver2, thickness: thickness);
float offset = clockWise ? rotationOffset + joint.LowerLimit - MathHelper.PiOver2 : rotationOffset - joint.UpperLimit - MathHelper.PiOver2;
ShapeExtensions.DrawSector(spriteBatch, drawPos, radius, angle, 40, color, offset: offset, thickness: thickness);
}
}
@@ -5244,8 +5252,8 @@ namespace Barotrauma.CharacterEditor
{
angle = 0;
}
float drawAngle = clockWise ? -angle : angle;
var widgetDrawPos = drawPos + VectorExtensions.ForwardFlipped(MathHelper.ToRadians(drawAngle) + rotationOffset, circleRadius);
float drawAngle = clockWise ? angle : -angle;
var widgetDrawPos = drawPos + VectorExtensions.Forward(MathHelper.ToRadians(drawAngle) + rotationOffset - MathHelper.PiOver2, circleRadius);
GUI.DrawLine(spriteBatch, drawPos, widgetDrawPos, color);
DrawWidget(spriteBatch, widgetDrawPos, WidgetType.Rectangle, widgetSize, color, toolTip, () =>
{
@@ -5253,8 +5261,8 @@ namespace Barotrauma.CharacterEditor
ShapeExtensions.DrawCircle(spriteBatch, drawPos, circleRadius, 40, color, thickness: 1);
Vector2 d = PlayerInput.MousePosition - drawPos;
float newAngle = clockWise
? MathUtils.VectorToAngle(d) - MathHelper.PiOver2 + rotationOffset
: -MathUtils.VectorToAngle(d) + MathHelper.PiOver2 - rotationOffset;
? MathUtils.VectorToAngle(d) + MathHelper.PiOver2 - rotationOffset
: -MathUtils.VectorToAngle(d) - MathHelper.PiOver2 + rotationOffset;
angle = MathHelper.ToDegrees(wrapAnglePi ? MathUtils.WrapAnglePi(newAngle) : MathUtils.WrapAngleTwoPi(newAngle));
angle = (float)Math.Round(angle / rounding) * rounding;
if (angle >= 360 || angle <= -360) { angle = 0; }
@@ -5263,7 +5271,7 @@ namespace Barotrauma.CharacterEditor
GUI.DrawString(spriteBatch, drawPos, angle.FormatZeroDecimal(), Color.Black, backgroundColor: color, font: GUI.SmallFont);
}
onClick(angle);
var zeroPos = drawPos + VectorExtensions.ForwardFlipped(rotationOffset, circleRadius);
var zeroPos = drawPos + VectorExtensions.Forward(rotationOffset - MathHelper.PiOver2, circleRadius);
GUI.DrawLine(spriteBatch, drawPos, zeroPos, GUI.Style.Red, width: 3);
}, autoFreeze, holdPosition, onHovered: () =>
{