Unstable v0.10.600.0

This commit is contained in:
Juan Pablo Arce
2020-10-01 12:19:24 -03:00
parent 20a69375ca
commit ebe1ce1427
217 changed files with 4284 additions and 1547 deletions
@@ -23,7 +23,7 @@ namespace Barotrauma.Particles
Prefab = prefab;
}
public void Emit(float deltaTime, Vector2 position, Hull hullGuess = null, float angle = 0.0f, float particleRotation = 0.0f, float velocityMultiplier = 1.0f, float sizeMultiplier = 1.0f, float amountMultiplier = 1.0f, Color? colorMultiplier = null)
public void Emit(float deltaTime, Vector2 position, Hull hullGuess = null, float angle = 0.0f, float particleRotation = 0.0f, float velocityMultiplier = 1.0f, float sizeMultiplier = 1.0f, float amountMultiplier = 1.0f, Color? colorMultiplier = null, ParticlePrefab overrideParticle = null)
{
emitTimer += deltaTime * amountMultiplier;
burstEmitTimer -= deltaTime;
@@ -33,7 +33,7 @@ namespace Barotrauma.Particles
float emitInterval = 1.0f / Prefab.ParticlesPerSecond;
while (emitTimer > emitInterval)
{
Emit(position, hullGuess, angle, particleRotation, velocityMultiplier, sizeMultiplier, colorMultiplier);
Emit(position, hullGuess, angle, particleRotation, velocityMultiplier, sizeMultiplier, colorMultiplier, overrideParticle);
emitTimer -= emitInterval;
}
}
@@ -43,11 +43,11 @@ namespace Barotrauma.Particles
burstEmitTimer = Prefab.EmitInterval;
for (int i = 0; i < Prefab.ParticleAmount * amountMultiplier; i++)
{
Emit(position, hullGuess, angle, particleRotation, velocityMultiplier, sizeMultiplier, colorMultiplier);
Emit(position, hullGuess, angle, particleRotation, velocityMultiplier, sizeMultiplier, colorMultiplier, overrideParticle);
}
}
private void Emit(Vector2 position, Hull hullGuess, float angle, float particleRotation, float velocityMultiplier, float sizeMultiplier, Color? colorMultiplier = null)
private void Emit(Vector2 position, Hull hullGuess, float angle, float particleRotation, float velocityMultiplier, float sizeMultiplier, Color? colorMultiplier = null, ParticlePrefab overrideParticle = null)
{
angle += Rand.Range(Prefab.AngleMin, Prefab.AngleMax);
@@ -55,13 +55,20 @@ namespace Barotrauma.Particles
Vector2 velocity = dir * Rand.Range(Prefab.VelocityMin, Prefab.VelocityMax) * velocityMultiplier;
position += dir * Rand.Range(Prefab.DistanceMin, Prefab.DistanceMax);
var particle = GameMain.ParticleManager.CreateParticle(Prefab.ParticlePrefab, position, velocity, particleRotation, hullGuess, Prefab.DrawOnTop);
var particle = GameMain.ParticleManager.CreateParticle(overrideParticle ?? Prefab.ParticlePrefab, position, velocity, particleRotation, hullGuess, Prefab.DrawOnTop);
if (particle != null)
{
particle.Size *= Rand.Range(Prefab.ScaleMin, Prefab.ScaleMax) * sizeMultiplier;
particle.HighQualityCollisionDetection = Prefab.HighQualityCollisionDetection;
if (colorMultiplier.HasValue) { particle.ColorMultiplier = colorMultiplier.Value.ToVector4(); }
if (colorMultiplier.HasValue)
{
particle.ColorMultiplier = colorMultiplier.Value.ToVector4();
}
else if (Prefab.ColorMultiplier != Color.White)
{
particle.ColorMultiplier = Prefab.ColorMultiplier.ToVector4();
}
}
}
@@ -138,6 +145,8 @@ namespace Barotrauma.Particles
public readonly bool CopyEntityAngle;
public readonly Color ColorMultiplier;
public bool DrawOnTop => forceDrawOnTop || ParticlePrefab.DrawOnTop;
private readonly bool forceDrawOnTop;
@@ -204,11 +213,12 @@ namespace Barotrauma.Particles
}
EmitInterval = element.GetAttributeFloat("emitinterval", 0.0f);
ParticlesPerSecond = element.GetAttributeInt("particlespersecond", 0);
ParticlesPerSecond = element.GetAttributeFloat("particlespersecond", 0);
ParticleAmount = element.GetAttributeInt("particleamount", 0);
HighQualityCollisionDetection = element.GetAttributeBool("highqualitycollisiondetection", false);
CopyEntityAngle = element.GetAttributeBool("copyentityangle", false);
forceDrawOnTop = element.GetAttributeBool("drawontop", false);
forceDrawOnTop = element.GetAttributeBool("drawontop", false);
ColorMultiplier = element.GetAttributeColor("colormultiplier", Color.White);
}
}
}