Unstable v0.10.600.0
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
@@ -49,45 +49,53 @@ namespace Barotrauma.Networking
|
||||
Character targetCharacter = Entity.FindEntityByID(targetCharacterID) as Character;
|
||||
Entity targetEntity = Entity.FindEntityByID(msg.ReadUInt16());
|
||||
int optionIndex = msg.ReadByte();
|
||||
OrderTarget orderTargetPosition = null;
|
||||
if (msg.ReadBoolean())
|
||||
{
|
||||
var x = msg.ReadSingle();
|
||||
var y = msg.ReadSingle();
|
||||
var hull = Entity.FindEntityByID(msg.ReadUInt16()) as Hull;
|
||||
orderTargetPosition = new OrderTarget(new Vector2(x, y), hull, creatingFromExistingData: true);
|
||||
}
|
||||
|
||||
Order order = null;
|
||||
Order orderPrefab;
|
||||
if (orderIndex < 0 || orderIndex >= Order.PrefabList.Count)
|
||||
{
|
||||
DebugConsole.ThrowError("Invalid order message - order index out of bounds.");
|
||||
if (NetIdUtils.IdMoreRecent(ID, LastID)) LastID = ID;
|
||||
if (NetIdUtils.IdMoreRecent(ID, LastID)) { LastID = ID; }
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
order = Order.PrefabList[orderIndex];
|
||||
orderPrefab = Order.PrefabList[orderIndex];
|
||||
}
|
||||
string orderOption = "";
|
||||
if (optionIndex >= 0 && optionIndex < order.Options.Length)
|
||||
if (optionIndex >= 0 && optionIndex < orderPrefab.Options.Length)
|
||||
{
|
||||
orderOption = order.Options[optionIndex];
|
||||
orderOption = orderPrefab.Options[optionIndex];
|
||||
}
|
||||
txt = order.GetChatMessage(targetCharacter?.Name, senderCharacter?.CurrentHull?.DisplayName, givingOrderToSelf: targetCharacter == senderCharacter, orderOption: orderOption);
|
||||
txt = orderPrefab.GetChatMessage(targetCharacter?.Name, senderCharacter?.CurrentHull?.DisplayName, givingOrderToSelf: targetCharacter == senderCharacter, orderOption: orderOption);
|
||||
|
||||
if (GameMain.Client.GameStarted && Screen.Selected == GameMain.GameScreen)
|
||||
{
|
||||
var order = orderTargetPosition == null ?
|
||||
new Order(orderPrefab, targetEntity, orderPrefab.GetTargetItemComponent(targetEntity as Item), orderGiver: senderCharacter) :
|
||||
new Order(orderPrefab, orderTargetPosition, orderGiver: senderCharacter);
|
||||
|
||||
if (order.TargetAllCharacters)
|
||||
{
|
||||
GameMain.GameSession?.CrewManager?.AddOrder(
|
||||
new Order(order.Prefab, targetEntity, (targetEntity as Item)?.Components.FirstOrDefault(ic => ic.GetType() == order.ItemComponentType), orderGiver: senderCharacter),
|
||||
order.Prefab.FadeOutTime);
|
||||
GameMain.GameSession?.CrewManager?.AddOrder(order, orderPrefab.FadeOutTime);
|
||||
}
|
||||
else if (targetCharacter != null)
|
||||
{
|
||||
targetCharacter.SetOrder(
|
||||
new Order(order.Prefab, targetEntity, (targetEntity as Item)?.Components.FirstOrDefault(ic => ic.GetType() == order.ItemComponentType), orderGiver: senderCharacter),
|
||||
orderOption, senderCharacter);
|
||||
targetCharacter.SetOrder(order, orderOption, senderCharacter);
|
||||
}
|
||||
}
|
||||
|
||||
if (NetIdUtils.IdMoreRecent(ID, LastID))
|
||||
{
|
||||
GameMain.Client.AddChatMessage(
|
||||
new OrderChatMessage(order, orderOption, txt, targetEntity, targetCharacter, senderCharacter));
|
||||
new OrderChatMessage(orderPrefab, orderOption, txt, orderTargetPosition ?? targetEntity as ISpatialEntity, targetCharacter, senderCharacter));
|
||||
LastID = ID;
|
||||
}
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user