Unstable v0.10.600.0
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@@ -535,6 +535,9 @@ namespace Barotrauma.Items.Components
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nodes = nodePositions.ToList();
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UpdateSections();
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Drawable = nodes.Any();
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IsActive =
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(connections[0] == null ^ connections[1] == null) &&
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(item.ParentInventory is CharacterInventory characterInventory && ((characterInventory.Owner as Character)?.HasEquippedItem(item) ?? false));
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}
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public void ClientWrite(IWriteMessage msg, object[] extraData = null)
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