(6c4495e04) Fixed: Mechanic cabinet highlighting before deconstructing
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+25
-8
@@ -347,22 +347,39 @@ namespace Barotrauma.Tutorials
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SetHighlight(mechanic_craftingCabinet.Item, true);
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do
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{
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for (int i = 0; i < mechanic_craftingCabinet.Inventory.Items.Length; i++)
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{
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if (mechanic_craftingCabinet.Inventory.Items[i] != null)
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{
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HighlightInventorySlot(mechanic_craftingCabinet.Inventory, i, highlightColor, .5f, .5f, 0f);
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}
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}
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if (mechanic.SelectedConstruction == mechanic_craftingCabinet.Item)
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{
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for (int i = 0; i < mechanic.Inventory.slots.Length; i++)
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{
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if (mechanic.Inventory.Items[i] == null) HighlightInventorySlot(mechanic.Inventory, i, highlightColor, .5f, .5f, 0f);
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}
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if (mechanic.Inventory.FindItemByIdentifier("oxygentank") == null && mechanic.Inventory.FindItemByIdentifier("aluminium") == null)
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{
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for (int i = 0; i < mechanic_craftingCabinet.Inventory.Items.Length; i++)
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{
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Item item = mechanic_craftingCabinet.Inventory.Items[i];
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if (item != null && item.prefab.Identifier == "oxygentank")
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{
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HighlightInventorySlot(mechanic_craftingCabinet.Inventory, i, highlightColor, .5f, .5f, 0f);
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}
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}
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}
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if (mechanic.Inventory.FindItemByIdentifier("sodium") == null)
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{
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for (int i = 0; i < mechanic_craftingCabinet.Inventory.Items.Length; i++)
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{
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Item item = mechanic_craftingCabinet.Inventory.Items[i];
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if (item != null && item.prefab.Identifier == "sodium")
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{
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HighlightInventorySlot(mechanic_craftingCabinet.Inventory, i, highlightColor, .5f, .5f, 0f);
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}
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}
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}
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}
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yield return null;
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} while (mechanic.Inventory.FindItemByIdentifier("oxygentank") == null || mechanic.Inventory.FindItemByIdentifier("sodium") == null); // Wait until looted
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} while ((mechanic.Inventory.FindItemByIdentifier("oxygentank") == null && mechanic.Inventory.FindItemByIdentifier("aluminium") == null) || mechanic.Inventory.FindItemByIdentifier("sodium") == null); // Wait until looted
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yield return new WaitForSeconds(1.0f, false);
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SetHighlight(mechanic_craftingCabinet.Item, false);
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SetHighlight(mechanic_deconstructor.Item, true);
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