(8e98e6343) Add and implement new clown gear.

This commit is contained in:
Joonas Rikkonen
2019-04-25 18:13:47 +03:00
parent 07b937ca90
commit eb7ac2bfbe
13 changed files with 44 additions and 94 deletions
@@ -100,7 +100,6 @@ namespace Barotrauma
limbSlotIcons.Add(InvSlotType.Head, new Sprite("Content/UI/IconAtlas.png", new Rectangle(896 + margin, 128 + margin, 128 - margin * 2, 128 - margin * 2)));
limbSlotIcons.Add(InvSlotType.LeftHand, new Sprite("Content/UI/IconAtlas.png", new Rectangle(640 + margin, 383 + margin, 128 - margin * 2, 128 - margin * 2)));
limbSlotIcons.Add(InvSlotType.RightHand, new Sprite("Content/UI/IconAtlas.png", new Rectangle(768 + margin, 383 + margin, 128 - margin * 2, 128 - margin * 2)));
limbSlotIcons.Add(InvSlotType.OuterClothes, new Sprite("Content/UI/IconAtlas.png", new Rectangle(768 + margin, 896 + margin, 128 - margin * 2, 128 - margin * 2)));
}
SlotPositions = new Vector2[SlotTypes.Length];
CurrentLayout = Layout.Default;