Cleanup with resharper (mostly removing redundancies & using collection.Length/Count properties instead of the Count method)
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@@ -152,10 +152,10 @@ namespace Barotrauma
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EditLimb(spriteBatch);
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int x = 0, y = 0;
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int y = 0;
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for (int i = 0; i < textures.Count; i++ )
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{
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x = GameMain.GraphicsWidth - textures[i].Width;
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int x = GameMain.GraphicsWidth - textures[i].Width;
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spriteBatch.Draw(textures[i], new Vector2(x, y), Color.White);
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foreach (Limb limb in editingCharacter.AnimController.Limbs)
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