Cleanup with resharper (mostly removing redundancies & using collection.Length/Count properties instead of the Count method)
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@@ -668,12 +668,10 @@ namespace Barotrauma.Networking
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}
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if (!gameStarted) return;
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List<Character> crew = new List<Character>();
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foreach (Character c in Character.CharacterList)
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{
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if (!c.IsRemotePlayer || !c.IsHumanoid || c.Info==null) continue;
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crew.Add(c);
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}
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//GameMain.GameSession.CrewManager.CreateCrewFrame(crew);
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@@ -772,13 +770,7 @@ namespace Barotrauma.Networking
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GameMain.GameSession.StartShift(levelSeed,loadSecondSub);
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if (respawnAllowed) respawnManager = new RespawnManager(this, GameMain.NetLobbyScreen.SelectedShuttle);
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//myCharacter = ReadCharacterData(inc);
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//Character.Controlled = myCharacter;
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List<Character> crew = new List<Character>();
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byte characterCount = inc.ReadByte();
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for (int i = 0; i < characterCount; i++)
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{
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@@ -819,7 +811,7 @@ namespace Barotrauma.Networking
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if (Screen.Selected == GameMain.GameScreen)
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{
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var cinematic = new TransitionCinematic(Submarine.MainSub, GameMain.GameScreen.Cam, endPreviewLength);
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new TransitionCinematic(Submarine.MainSub, GameMain.GameScreen.Cam, endPreviewLength);
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float secondsLeft = endPreviewLength;
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@@ -1053,9 +1045,7 @@ namespace Barotrauma.Networking
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if (votedClient == null) return false;
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votedClient.AddKickVote(new Client(name, ID));
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if (votedClient == null) return false;
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Vote(VoteType.Kick, votedClient);
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button.Enabled = false;
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