Cleanup with resharper (mostly removing redundancies & using collection.Length/Count properties instead of the Count method)
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@@ -397,7 +397,7 @@ namespace Barotrauma
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int particleAmount = (int)(wallImpact*10.0f);
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for (int i = 0; i < particleAmount; i++)
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{
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var particle = GameMain.ParticleManager.CreateParticle("iceshards",
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GameMain.ParticleManager.CreateParticle("iceshards",
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ConvertUnits.ToDisplayUnits(particlePos[0]) + Rand.Vector(Rand.Range(1.0f, 50.0f)),
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Rand.Vector(Rand.Range(50.0f,500.0f)) + Velocity);
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}
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