Cleanup with resharper (mostly removing redundancies & using collection.Length/Count properties instead of the Count method)

This commit is contained in:
Regalis
2016-10-31 20:35:04 +02:00
parent 5cc605bc01
commit eb2c51c2f1
46 changed files with 93 additions and 200 deletions
+2 -11
View File
@@ -64,7 +64,7 @@ namespace Barotrauma.Items.Components
this.item = item;
var sprites = element.Elements().Where(x => x.Name.ToString() == "sprite").ToList();
int spriteCount = sprites.Count();
int spriteCount = sprites.Count;
wearableSprites = new WearableSprite[spriteCount];
limbType = new LimbType[spriteCount];
limb = new Limb[spriteCount];
@@ -171,19 +171,10 @@ namespace Barotrauma.Items.Components
base.Update(deltaTime, cam);
item.SetTransform(picker.SimPosition, 0.0f);
Item[] containedItems = item.ContainedItems;
ApplyStatusEffects(ActionType.OnWearing, deltaTime, picker);
PlaySound(ActionType.OnWearing, picker.WorldPosition);
//if (containedItems == null) return;
//for (int j = 0; j < containedItems.Length; j++)
//{
// if (containedItems[j] == null) continue;
// containedItems[j].ApplyStatusEffects(ActionType.OnWearing, deltaTime, picker);
//}
}
protected override void RemoveComponentSpecific()