Cleanup with resharper (mostly removing redundancies & using collection.Length/Count properties instead of the Count method)
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@@ -578,7 +578,7 @@ namespace Barotrauma
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{
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dir = (dir == Direction.Left) ? Direction.Right : Direction.Left;
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for (int i = 0; i < limbJoints.Count(); i++)
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for (int i = 0; i < limbJoints.Length; i++)
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{
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float lowerLimit = -limbJoints[i].UpperLimit;
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float upperLimit = -limbJoints[i].LowerLimit;
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@@ -591,7 +591,7 @@ namespace Barotrauma
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}
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for (int i = 0; i < Limbs.Count(); i++)
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for (int i = 0; i < Limbs.Length; i++)
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{
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if (Limbs[i] == null) continue;
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@@ -834,7 +834,7 @@ namespace Barotrauma
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{
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//create a splash particle
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var p = GameMain.ParticleManager.CreateParticle("watersplash",
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GameMain.ParticleManager.CreateParticle("watersplash",
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new Vector2(limb.Position.X, limbHull.Surface) + limbHull.Submarine.Position,
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new Vector2(0.0f, Math.Abs(-limb.LinearVelocity.Y * 20.0f)),
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0.0f, limbHull);
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