Limb collisions can damage hull again, new UI for steering, sonar & reactor, fabricators can require more than one of each ingredient, timer for character imploding, AICharacter position syncing changes, watcher, commands can also be given to controlled character
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@@ -154,6 +154,63 @@ namespace Barotrauma.Items.Components
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powerPerTemp = 1.0f;
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IsActive = true;
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var button = new GUIButton(new Rectangle(410, 70, 40,40), "+", GUI.Style, GuiFrame);
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button.OnPressed = () =>
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{
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unsentChanges = true;
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ShutDownTemp += 100.0f;
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return true;
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};
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button = new GUIButton(new Rectangle(460, 70, 40, 40), "-", GUI.Style, GuiFrame);
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button.OnPressed = () =>
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{
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unsentChanges = true;
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ShutDownTemp -= 100.0f;
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return true;
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};
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button = new GUIButton(new Rectangle(410, 170, 100, 40), "TURN ON", GUI.Style, GuiFrame);
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button.OnClicked = ToggleAutoTemp;
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button = new GUIButton(new Rectangle(210, 290, 40, 40), "+", GUI.Style, GuiFrame);
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button.OnPressed = () =>
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{
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unsentChanges = true;
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FissionRate += 1.0f;
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return true;
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};
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button = new GUIButton(new Rectangle(210, 340, 40, 40), "-", GUI.Style, GuiFrame);
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button.OnPressed = () =>
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{
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unsentChanges = true;
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FissionRate -= 1.0f;
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return true;
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};
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button = new GUIButton(new Rectangle(500, 290, 40, 40), "+", GUI.Style, GuiFrame);
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button.OnPressed = () =>
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{
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unsentChanges = true;
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CoolingRate += 1.0f;
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return true;
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};
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button = new GUIButton(new Rectangle(500, 340, 40, 40), "-", GUI.Style, GuiFrame);
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button.OnPressed = () =>
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{
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unsentChanges = true;
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CoolingRate -= 1.0f;
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return true;
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};
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}
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public override void Update(float deltaTime, Camera cam)
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@@ -231,7 +288,7 @@ namespace Barotrauma.Items.Components
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}
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//fission rate can't be lowered below a certain amount if the core is too hot
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FissionRate = Math.Max(fissionRate, heat / 200.0f);
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//FissionRate = Math.Max(fissionRate, heat / 200.0f);
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//the power generated by the reactor is equal to the temperature
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currPowerConsumption = -temperature*powerPerTemp;
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@@ -372,6 +429,7 @@ namespace Barotrauma.Items.Components
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int x = GuiFrame.Rect.X;
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int y = GuiFrame.Rect.Y;
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GuiFrame.Update(1.0f / 60.0f);
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GuiFrame.Draw(spriteBatch);
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float xOffset = (graphTimer / (float)updateGraphInterval);
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@@ -390,61 +448,32 @@ namespace Barotrauma.Items.Components
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new Rectangle(x + 30, y + 30, 400, 250), 10000.0f, xOffset, Color.Yellow);
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spriteBatch.DrawString(GUI.Font, "Shutdown Temperature: " + shutDownTemp, new Vector2(x + 450, y + 80), Color.White);
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 450, y + 110, 40, 40), "+", true))
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{
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unsentChanges = true;
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ShutDownTemp += 100.0f;
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}
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 500, y + 110, 40, 40), "-", true))
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{
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unsentChanges = true;
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ShutDownTemp -= 100.0f;
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}
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spriteBatch.DrawString(GUI.Font, "Automatic Temperature Control: " + ((autoTemp) ? "ON" : "OFF"), new Vector2(x + 450, y + 180), Color.White);
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 450, y + 210, 100, 40), ((autoTemp) ? "TURN OFF" : "TURN ON")))
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{
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unsentChanges = true;
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autoTemp = !autoTemp;
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}
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y += 300;
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spriteBatch.DrawString(GUI.Font, "Fission rate: " + (int)fissionRate + " %", new Vector2(x + 30, y), Color.White);
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DrawGraph(fissionRateGraph, spriteBatch,
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new Rectangle(x + 30, y + 30, 200, 100), 100.0f, xOffset, Color.Orange);
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 250, y + 30, 40, 40), "+", true))
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{
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unsentChanges = true;
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FissionRate += 1.0f;
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}
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 250, y + 80, 40, 40), "-", true))
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{
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unsentChanges = true;
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FissionRate -= 1.0f;
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}
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spriteBatch.DrawString(GUI.Font, "Cooling rate: " + (int)coolingRate + " %", new Vector2(x + 320, y), Color.White);
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DrawGraph(coolingRateGraph, spriteBatch,
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new Rectangle(x + 320, y + 30, 200, 100), 100.0f, xOffset, Color.LightBlue);
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 540, y + 30, 40, 40), "+", true))
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{
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unsentChanges = true;
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CoolingRate += 1.0f;
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}
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if (GUI.DrawButton(spriteBatch, new Rectangle(x + 540, y + 80, 40, 40), "-", true))
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{
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unsentChanges = true;
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CoolingRate -= 1.0f;
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}
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//y = y - 260;
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}
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private bool ToggleAutoTemp(GUIButton button, object userdata)
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{
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unsentChanges = true;
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autoTemp = !autoTemp;
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button.Text = autoTemp ? "TURN OFF" : "TURN ON";
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return true;
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}
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static void UpdateGraph<T>(IList<T> graph, T newValue)
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