Limb collisions can damage hull again, new UI for steering, sonar & reactor, fabricators can require more than one of each ingredient, timer for character imploding, AICharacter position syncing changes, watcher, commands can also be given to controlled character
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@@ -6,7 +6,7 @@
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Tags="smallitem"
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pickdistance="150"
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canbepicked="true"
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price="10">
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price="50">
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<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
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@@ -22,7 +22,7 @@
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pickdistance="150"
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spritecolor="0.2,0.35,0.06,1.0"
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canbepicked="true"
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price="50">
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price="100">
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<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
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@@ -46,6 +46,22 @@
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<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
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</Item>
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<Item
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name="Polycarbonate Bar"
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category="Material"
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Tags="smallitem"
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pickdistance="150"
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spritecolor="1.0,1.0,1.0,0.9"
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canbepicked="true"
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price="50">
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<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
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<Body width="24" height="12"/>
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<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
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</Item>
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<Item
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name="Incendium Bar"
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@@ -53,8 +69,7 @@
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Tags="smallitem"
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pickdistance="150"
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spritecolor="0.5,0.0,0.0,1.0"
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canbepicked="true"
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price="50">
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canbepicked="true">
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<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
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@@ -69,8 +84,7 @@
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Tags="smallitem"
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pickdistance="150"
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spritecolor="1.0,0.7,0.05,1.0"
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canbepicked="true"
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price="50">
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canbepicked="true">
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<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
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