Limb collisions can damage hull again, new UI for steering, sonar & reactor, fabricators can require more than one of each ingredient, timer for character imploding, AICharacter position syncing changes, watcher, commands can also be given to controlled character
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<?xml version="1.0" encoding="utf-8" ?>
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<Character name ="watcher" humanoid="false" health ="1000">
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<ragdoll waveamplitude="0.0" swimspeed="0.5" walkspeed="0.3" flip="true" rotatetowardsmovement="false" headangle="-90">
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<!-- head -->
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<limb id = "0" width="350" height="320" type="Head" steerforce="1.0" flip="true" armorsector="0.0,360.0" armorvalue="100.0">
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<sprite texture="Content/Characters/Watcher/watcher.png" sourcerect="0,0,369,348" depth="0.02" origin ="0.5,0.6"/>
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</limb>
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<limb id = "1" radius="50" height="120" flip="true">
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<sprite texture="Content/Characters/Watcher/watcher.png" sourcerect="395,0,117,239" depth="0.025" origin="0.5,0.5"/>
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</limb>
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<limb id = "2" width="300" height="119" flip="true">
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<sprite texture="Content/Characters/Watcher/watcher.png" sourcerect="0,370,302,142" depth="0.025" origin="0.5,0.5"/>
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</limb>
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<joint limb1="0" limb1anchor="60,130" limb2="1" limb2anchor="-30,100" lowerlimit="70" upperlimit="80"/>
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<joint limb1="0" limb1anchor="72,110" limb2="2" limb2anchor="120,-20" lowerlimit="90" upperlimit="180"/>
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</ragdoll>
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<ai attackhumans="0.0" attackrooms="0.0" sight="1.0" hearing="0.0" attackwhenprovoked="true"/>
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</Character>
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