Limb collisions can damage hull again, new UI for steering, sonar & reactor, fabricators can require more than one of each ingredient, timer for character imploding, AICharacter position syncing changes, watcher, commands can also be given to controlled character
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@@ -0,0 +1,29 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Character name ="watcher" humanoid="false" health ="1000">
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<ragdoll waveamplitude="0.0" swimspeed="0.5" walkspeed="0.3" flip="true" rotatetowardsmovement="false" headangle="-90">
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<!-- head -->
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<limb id = "0" width="350" height="320" type="Head" steerforce="1.0" flip="true" armorsector="0.0,360.0" armorvalue="100.0">
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<sprite texture="Content/Characters/Watcher/watcher.png" sourcerect="0,0,369,348" depth="0.02" origin ="0.5,0.6"/>
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</limb>
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<limb id = "1" radius="50" height="120" flip="true">
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<sprite texture="Content/Characters/Watcher/watcher.png" sourcerect="395,0,117,239" depth="0.025" origin="0.5,0.5"/>
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</limb>
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<limb id = "2" width="300" height="119" flip="true">
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<sprite texture="Content/Characters/Watcher/watcher.png" sourcerect="0,370,302,142" depth="0.025" origin="0.5,0.5"/>
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</limb>
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<joint limb1="0" limb1anchor="60,130" limb2="1" limb2anchor="-30,100" lowerlimit="70" upperlimit="80"/>
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<joint limb1="0" limb1anchor="72,110" limb2="2" limb2anchor="120,-20" lowerlimit="90" upperlimit="180"/>
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</ragdoll>
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<ai attackhumans="0.0" attackrooms="0.0" sight="1.0" hearing="0.0" attackwhenprovoked="true"/>
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</Character>
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@@ -15,8 +15,11 @@
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<sound file="fabricator.ogg" type="OnActive" range="1000.0" loop="true"/>
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<fabricableitem name="Harpoon Gun" requireditems="Steel Bar" requiredtime="20"/>
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<fabricableitem name="Plasma Cutter" requireditems="Steel Bar" requiredtime="20"/>
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<fabricableitem name="Harpoon Gun" requireditems="Steel Bar, Polycarbonate Bar" requiredtime="20"/>
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<fabricableitem name="Plasma Cutter" requireditems="Steel Bar, Polycarbonate Bar" requiredtime="20"/>
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<fabricableitem name="Welding Tool" requireditems="Steel Bar, Polycarbonate Bar" requiredtime="20"/>
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<fabricableitem name="Railgun Shell" requireditems="Steel Bar, Steel Bar, Polycarbonate Bar" requiredtime="20"/>
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<fabricableitem name="And Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
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<fabricableitem name="Or Component" requireditems="Steel Bar, FPGA Circuit" requiredtime="10"/>
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@@ -6,7 +6,7 @@
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Tags="smallitem"
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pickdistance="150"
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canbepicked="true"
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price="10">
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price="50">
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<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
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@@ -22,7 +22,7 @@
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pickdistance="150"
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spritecolor="0.2,0.35,0.06,1.0"
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canbepicked="true"
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price="50">
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price="100">
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<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
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@@ -46,6 +46,22 @@
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<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
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</Item>
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<Item
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name="Polycarbonate Bar"
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category="Material"
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Tags="smallitem"
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pickdistance="150"
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spritecolor="1.0,1.0,1.0,0.9"
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canbepicked="true"
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price="50">
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<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
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<Body width="24" height="12"/>
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<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
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</Item>
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<Item
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name="Incendium Bar"
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@@ -53,8 +69,7 @@
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Tags="smallitem"
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pickdistance="150"
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spritecolor="0.5,0.0,0.0,1.0"
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canbepicked="true"
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price="50">
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canbepicked="true">
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<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
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@@ -69,8 +84,7 @@
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Tags="smallitem"
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pickdistance="150"
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spritecolor="1.0,0.7,0.05,1.0"
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canbepicked="true"
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price="50">
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canbepicked="true">
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<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
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@@ -68,6 +68,12 @@
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pickdistance="200"
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price="100">
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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<Item name="Steel Bar"/>
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<Item name="Polycarbonate Bar"/>
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</Deconstruct>
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<Sprite texture="weapons.png" sourcerect="0,58,88,20" depth ="0.5"/>
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<Body width="87" height="18"/>
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@@ -29,8 +29,9 @@
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price="500"
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tags="weapon">
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<Deconstruct time="10">
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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<Item name="Polycarbonate Bar"/>
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</Deconstruct>
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<Sprite texture="weapons.png" sourcerect="0,25,98,25" depth="0.5"/>
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