More background sprites (+ some sprites swing slightly, sprites are less likely to be placed in unreachable places)
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@@ -68,7 +68,9 @@ namespace Barotrauma
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public void Update(float deltaTime)
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{
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dustOffset -= Vector2.UnitY * 10.0f * (float)deltaTime;
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dustOffset -= Vector2.UnitY * 10.0f * deltaTime;
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backgroundSpriteManager.Update(deltaTime);
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}
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public void SetWallVertices(VertexPositionTexture[] vertices)
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@@ -196,7 +198,6 @@ namespace Barotrauma
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public void RenderWalls(GraphicsDevice graphicsDevice, Camera cam)
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{
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if (wallVertices == null) return;
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basicEffect.World = cam.ShaderTransform
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