(d82a5d3f3) Use the wait delay for all objectives that are not orders (instead of just idle).
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@@ -19,7 +19,7 @@ namespace Barotrauma
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private Character character;
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/// <summary>
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/// When set above zero, the character will stand still doing nothing until the timer runs out. Only affects idling.
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/// When set above zero, the character will stand still doing nothing until the timer runs out. Does not affect orders.
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/// </summary>
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public float WaitTimer;
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@@ -157,8 +157,22 @@ namespace Barotrauma
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public void DoCurrentObjective(float deltaTime)
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{
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if (WaitTimer > 0.0f) { WaitTimer -= deltaTime; }
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CurrentObjective?.TryComplete(deltaTime);
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if (WaitTimer <= 0)
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{
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CurrentObjective?.TryComplete(deltaTime);
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}
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else
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{
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if (CurrentOrder != null)
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{
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CurrentOrder.TryComplete(deltaTime);
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}
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else
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{
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WaitTimer -= deltaTime;
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character.AIController?.SteeringManager?.Reset();
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}
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}
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}
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public void SetOrder(AIObjective objective)
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