(d82a5d3f3) Use the wait delay for all objectives that are not orders (instead of just idle).
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@@ -58,7 +58,7 @@ namespace Barotrauma
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}
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bool currentHullForbidden = IsForbidden(character.CurrentHull);
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if (!currentHullForbidden && !character.AnimController.InWater && !character.IsClimbing && HumanAIController.ObjectiveManager.WaitTimer > 0)
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if (!currentHullForbidden && !character.AnimController.InWater && !character.IsClimbing)
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{
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SteeringManager.Reset();
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return;
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