Disable aiming with holdable items when using a (railgun) controller, syncing ViewTargetID properly between clients, dropping connected wires when a button is picked up, placing large InterestingPositions on the main path through the level
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@@ -301,7 +301,7 @@ namespace Barotrauma
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{
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Structure structure = f2.Body.UserData as Structure;
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if (f2.Body.UserData as SubmarineBody != null) return true;
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if (f2.Body.UserData as Submarine != null && character.Submarine == f2.Body.UserData as Submarine) return false;
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//always collides with bodies other than structures
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if (structure == null)
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