Release 1.9.7.0 - Summer Update 2025

This commit is contained in:
Regalis11
2025-06-17 16:38:11 +03:00
parent 22227f13e5
commit ea5a2bc693
297 changed files with 7344 additions and 2421 deletions
@@ -40,7 +40,7 @@ namespace Steamworks
/// <summary>
/// Return true if this user is playing the game we're running
/// </summary>
public bool IsPlayingThisGame => GameInfo?.GameID == SteamClient.AppId;
public bool IsPlayingThisGame => GameInfo?.GameID is { Type: GameIdType.App } && GameInfo.Value.GameID.AppId == SteamClient.AppId;
/// <summary>
/// Returns true if this friend is online
@@ -75,7 +75,26 @@ namespace Steamworks
public Relationship Relationship => SteamFriends.Internal?.GetFriendRelationship( Id ) ?? Relationship.None;
public FriendState State => SteamFriends.Internal?.GetFriendPersonaState( Id ) ?? FriendState.Offline;
/// <summary>
/// Returns the player's current Steam name.
/// <remarks>
/// Steam returns nicknames here if "Append nicknames to friends' names" is disabled in the Steam client.
/// </remarks>
/// </summary>
public string? Name => SteamFriends.Internal?.GetFriendPersonaName( Id );
/// <summary>
/// Returns the nickname that was set for this Steam player, if any.
/// <remarks>
/// Steam will never return nicknames if "Append nicknames to friends' names" is disabled in the Steam client.
/// </remarks>
/// </summary>
public string? Nickname => SteamFriends.Internal?.GetPlayerNickname( Id );
/// <summary>
/// Returns the player's Steam name history.
/// </summary>
public IEnumerable<string> NameHistory
{
get
@@ -114,10 +133,10 @@ namespace Steamworks
public struct FriendGameInfo
{
public ulong GameID; // m_gameID class CGameID
public uint GameIP; // m_unGameIP uint32
public ulong SteamIDLobby; // m_steamIDLobby class CSteamID
internal uint GameIP; // m_unGameIP uint32
internal ulong SteamIDLobby; // m_steamIDLobby class CSteamID
public GameId GameID;
public int ConnectionPort;
public int QueryPort;
@@ -1,25 +1,18 @@
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
namespace Steamworks.Data
{
public struct GameId
public enum GameIdType : byte
{
App = 0,
GameMod = 1,
Shortcut = 2,
P2P = 3,
}
public struct GameId : IEquatable<GameId>
{
// TODO - Be able to access these vars
/*
enum EGameIDType
{
k_EGameIDTypeApp = 0,
k_EGameIDTypeGameMod = 1,
k_EGameIDTypeShortcut = 2,
k_EGameIDTypeP2P = 3,
};
# ifdef VALVE_BIG_ENDIAN
unsigned int m_nModID : 32;
unsigned int m_nType : 8;
@@ -30,8 +23,31 @@ namespace Steamworks.Data
unsigned int m_nModID : 32;
#endif
*/
// 0xAAAAAAAA_BBCCCCCC
// A = m_nModID
// B = m_nType
// C = m_nAppID
public ulong Value;
public GameIdType Type
{
get => (GameIdType)(byte)( Value >> 24 );
set => Value = ( Value & 0xFFFFFFFF_00FFFFFF ) | ( (ulong)(byte)value << 24 );
}
public uint AppId
{
get => (uint)( Value & 0x00000000_00FFFFFF );
set => Value = ( Value & 0xFFFFFFFF_FF000000 ) | (value & 0x00000000_00FFFFFF);
}
public uint ModId
{
get => (uint)( Value >> 32 );
set => Value = ( Value & 0x00000000_FFFFFFFF ) | ( (ulong)value << 32 );
}
public static implicit operator GameId( ulong value )
{
return new GameId { Value = value };
@@ -41,5 +57,30 @@ namespace Steamworks.Data
{
return value.Value;
}
public bool Equals(GameId other)
{
return Value == other.Value;
}
public override bool Equals(object obj)
{
return obj is GameId other && Equals(other);
}
public override int GetHashCode()
{
return Value.GetHashCode();
}
public static bool operator ==(GameId left, GameId right)
{
return left.Equals(right);
}
public static bool operator !=(GameId left, GameId right)
{
return !left.Equals(right);
}
}
}
}
@@ -0,0 +1,10 @@
namespace Steamworks;
public struct GamePhaseRecordingInfo
{
public string PhaseId;
public ulong RecordingMs;
public ulong LongestClipMs;
public uint ClipCount;
public uint ScreenshotCount;
}
@@ -100,7 +100,7 @@ namespace Steamworks
uint _ = (uint)Helpers.MemoryBufferSize;
if ( SteamInventory.Internal is null || !SteamInventory.Internal.GetItemDefinitionProperty( Id, name, out var vl, ref _ ) )
if ( SteamInventory.Internal is null || !SteamInventory.Internal.GetItemDefinitionProperty( Id, name, out var vl ) )
return null;
if (name == null) //return keys string
@@ -100,18 +100,14 @@ namespace Steamworks
internal static Dictionary<string, string>? GetProperties( SteamInventoryResult_t result, int index )
{
var strlen = (uint) Helpers.MemoryBufferSize;
if ( SteamInventory.Internal is null || !SteamInventory.Internal.GetResultItemProperty( result, (uint)index, null, out var propNames, ref strlen ) )
if ( SteamInventory.Internal is null || !SteamInventory.Internal.GetResultItemProperty( result, (uint)index, null, out var propNames ) )
return null;
var props = new Dictionary<string, string>();
foreach ( var propertyName in propNames.Split( ',' ) )
{
strlen = (uint)Helpers.MemoryBufferSize;
if ( SteamInventory.Internal.GetResultItemProperty( result, (uint)index, propertyName, out var strVal, ref strlen ) )
if ( SteamInventory.Internal.GetResultItemProperty( result, (uint)index, propertyName, out var strVal ) )
{
props.Add( propertyName, strVal );
}
@@ -179,4 +175,4 @@ namespace Steamworks
public override int GetHashCode() => _id.GetHashCode();
public bool Equals( InventoryItem p ) => p._id == _id;
}
}
}
@@ -143,7 +143,7 @@ namespace Steamworks.Data
public bool SendChatString( string message )
{
//adding null terminator as it's used in Helpers.MemoryToString
var data = System.Text.Encoding.UTF8.GetBytes( message + '\0' );
var data = Utility.Utf8NoBom.GetBytes( message + '\0' );
return SendChatBytes( data );
}
@@ -3,7 +3,7 @@ using System.Runtime.InteropServices;
namespace Steamworks.Data
{
[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPackSize )]
[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPackSize, CharSet = CharSet.Ansi )]
internal partial struct MatchMakingKeyValuePair
{
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]
@@ -209,7 +209,7 @@ namespace Steamworks.Ugc
using ( var a = SteamParamStringArray.From( Tags.ToArray() ) )
{
var val = a.Value;
SteamUGC.Internal.SetItemTags( handle, ref val );
SteamUGC.Internal.SetItemTags( handle, ref val, false );
}
}
@@ -116,10 +116,10 @@ namespace Steamworks.Ugc
/// The number of downvotes of this item
/// </summary>
public uint VotesDown => details.VotesDown;
/// <summary>
/// Dependencies/children of this item or collection, available only from WithChildren(true) queries
/// </summary>
public PublishedFileId[]? Children;
/// <summary>
/// Dependencies/children of this item or collection, available only from WithDependencies(true) queries
/// </summary>
public PublishedFileId[]? Children;
/// <summary>
/// Additional previews of this item or collection, available only from WithAdditionalPreviews(true) queries