Release 1.9.7.0 - Summer Update 2025
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@@ -1,38 +0,0 @@
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using System;
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namespace Steamworks;
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public class AuthTicketForWebApi : IDisposable
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{
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public byte[]? Data { get; private set; }
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public uint Handle { get; private set; }
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public bool Canceled { get; private set; }
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public AuthTicketForWebApi( byte[] data, uint handle )
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{
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Data = data;
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Handle = handle;
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}
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/// <summary>
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/// Cancels a ticket.
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/// You should cancel your ticket when you close the game or leave a server.
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/// </summary>
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public void Cancel()
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{
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if (Handle != 0)
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{
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SteamUser.Internal?.CancelAuthTicket(Handle);
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}
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Handle = 0;
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Data = null;
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Canceled = true;
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}
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public void Dispose()
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{
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Cancel();
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}
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}
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@@ -11,9 +11,8 @@ namespace Steamworks
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{
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internal static class Native
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{
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_Init", CallingConvention = CallingConvention.Cdecl )]
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[return: MarshalAs( UnmanagedType.I1 )]
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public static extern bool SteamAPI_Init();
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[DllImport( Platform.LibraryName, EntryPoint = "SteamInternal_SteamAPI_Init", CallingConvention = CallingConvention.Cdecl )]
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public static extern SteamAPIInitResult SteamInternal_SteamAPI_Init( IntPtr pszInternalCheckInterfaceVersions, IntPtr pOutErrMsg );
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_Shutdown", CallingConvention = CallingConvention.Cdecl )]
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public static extern void SteamAPI_Shutdown();
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@@ -26,9 +25,14 @@ namespace Steamworks
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public static extern bool SteamAPI_RestartAppIfNecessary( uint unOwnAppID );
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}
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static internal bool Init()
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static internal SteamAPIInitResult Init( string pszInternalCheckInterfaceVersions, out string pOutErrMsg )
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{
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return Native.SteamAPI_Init();
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using var interfaceVersionsStr = new Utf8StringToNative( pszInternalCheckInterfaceVersions );
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using var buffer = Helpers.Memory.Take();
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var result = Native.SteamInternal_SteamAPI_Init( interfaceVersionsStr.Pointer, buffer.Ptr );
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pOutErrMsg = Helpers.MemoryToString( buffer.Ptr );
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return result;
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}
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static internal void Shutdown()
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@@ -11,14 +11,18 @@ namespace Steamworks
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{
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internal static class Native
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{
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[DllImport( Platform.LibraryName, EntryPoint = "SteamInternal_GameServer_Init", CallingConvention = CallingConvention.Cdecl )]
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[return: MarshalAs( UnmanagedType.I1 )]
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public static extern bool SteamInternal_GameServer_Init( uint unIP, ushort usPort, ushort usGamePort, ushort usQueryPort, int eServerMode, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersionString );
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[DllImport( Platform.LibraryName, EntryPoint = "SteamInternal_GameServer_Init_V2", CallingConvention = CallingConvention.Cdecl )]
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public static extern SteamAPIInitResult SteamInternal_GameServer_Init_V2( uint unIP, ushort usGamePort, ushort usQueryPort, int eServerMode, IntPtr pchVersionString, IntPtr pszInternalCheckInterfaceVersions, IntPtr pOutErrMsg );
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}
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static internal bool GameServer_Init( uint unIP, ushort usPort, ushort usGamePort, ushort usQueryPort, int eServerMode, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pchVersionString )
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static internal SteamAPIInitResult GameServer_Init( uint unIP, ushort usGamePort, ushort usQueryPort, int eServerMode, string pchVersionString, string pszInternalCheckInterfaceVersions, out string pOutErrMsg )
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{
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return Native.SteamInternal_GameServer_Init( unIP, usPort, usGamePort, usQueryPort, eServerMode, pchVersionString );
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using var versionStr = new Utf8StringToNative( pchVersionString );
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using var interfaceVersionsStr = new Utf8StringToNative( pszInternalCheckInterfaceVersions );
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using var buffer = Helpers.Memory.Take();
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var result = Native.SteamInternal_GameServer_Init_V2( unIP, usGamePort, usQueryPort, eServerMode, versionStr.Pointer, interfaceVersionsStr.Pointer, buffer.Ptr );
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pOutErrMsg = Helpers.MemoryToString( buffer.Ptr );
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return result;
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}
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}
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}
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