Release 1.9.7.0 - Summer Update 2025

This commit is contained in:
Regalis11
2025-06-17 16:38:11 +03:00
parent 22227f13e5
commit ea5a2bc693
297 changed files with 7344 additions and 2421 deletions
@@ -251,14 +251,13 @@ namespace Barotrauma
}
}
protected float rotationRad = 0f;
[ConditionallyEditable(ConditionallyEditable.ConditionType.AllowRotating, DecimalCount = 3, ForceShowPlusMinusButtons = true, ValueStep = 0.1f), Serialize(0.0f, IsPropertySaveable.Yes)]
public float Rotation
{
get => MathHelper.ToDegrees(rotationRad);
get => MathHelper.ToDegrees(RotationRad);
set
{
rotationRad = MathHelper.WrapAngle(MathHelper.ToRadians(value));
RotationRad = MathHelper.WrapAngle(MathHelper.ToRadians(value));
if (StairDirection != Direction.None)
{
CreateStairBodies();
@@ -373,7 +372,7 @@ namespace Barotrauma
{
get
{
float rotation = MathHelper.ToRadians(Prefab.BodyRotation) + this.rotationRad;
float rotation = MathHelper.ToRadians(Prefab.BodyRotation) + this.RotationRad;
if (IsHorizontal)
{
if (FlippedX) { rotation = -MathHelper.Pi - rotation; }
@@ -396,9 +395,9 @@ namespace Barotrauma
get
{
Vector2 bodyOffset = Prefab.BodyOffset;
if (rotationRad != 0f)
if (RotationRad != 0f)
{
bodyOffset = MathUtils.RotatePoint(bodyOffset, -rotationRad);
bodyOffset = MathUtils.RotatePoint(bodyOffset, -RotationRad);
}
if (FlippedX) { bodyOffset.X = -bodyOffset.X; }
if (FlippedY) { bodyOffset.Y = -bodyOffset.Y; }
@@ -627,7 +626,7 @@ namespace Barotrauma
Body newBody = GameMain.World.CreateRectangle(bodyWidth, bodyHeight, 1.5f);
var rotationWithFlip = FlippedX ^ FlippedY ? -rotationRad : rotationRad;
float rotationWithFlip = RotationRadWithFlipping;
newBody.BodyType = BodyType.Static;
Vector2 stairRectHeightDiff = new Vector2(0f, stairHeight / 2.0f - rect.Height / 2.0f);
@@ -764,8 +763,8 @@ namespace Barotrauma
public override Quad2D GetTransformedQuad()
=> Quad2D.FromSubmarineRectangle(rect).Rotated(
FlippedX != FlippedY
? rotationRad
: -rotationRad);
? RotationRad
: -RotationRad);
/// <summary>
/// Checks if there's a structure items can be attached to at the given position and returns it.
@@ -1280,7 +1279,7 @@ namespace Barotrauma
gapRect.Width += 20;
gapRect.Height += 20;
bool rotatedEnoughToChangeOrientation = (MathUtils.WrapAngleTwoPi(rotationRad - MathHelper.PiOver4) % MathHelper.Pi < MathHelper.PiOver2);
bool rotatedEnoughToChangeOrientation = (MathUtils.WrapAngleTwoPi(RotationRad - MathHelper.PiOver4) % MathHelper.Pi < MathHelper.PiOver2);
if (rotatedEnoughToChangeOrientation)
{
var center = gapRect.Location + gapRect.Size.FlipY() / new Point(2);
@@ -1345,6 +1344,9 @@ namespace Barotrauma
if (gapOpen - prevGapOpenState > 0.25f && createExplosionEffect && !gap.IsRoomToRoom)
{
CreateWallDamageExplosion(gap, attacker, createWallDamageProjectiles);
#if CLIENT
SteamTimelineManager.OnHullBreached(this);
#endif
}
}
@@ -1378,7 +1380,7 @@ namespace Barotrauma
{
const float explosionRange = 500.0f;
float explosionStrength = gap.Open;
var linkedHull = gap.linkedTo.FirstOrDefault() as Hull;
if (linkedHull != null)
{
@@ -1595,7 +1597,7 @@ namespace Barotrauma
partial void CreateConvexHull(Vector2 position, Vector2 size, float rotation);
public override void FlipX(bool relativeToSub)
public override void FlipX(bool relativeToSub, bool force = false)
{
base.FlipX(relativeToSub);
@@ -1623,7 +1625,7 @@ namespace Barotrauma
}
}
public override void FlipY(bool relativeToSub)
public override void FlipY(bool relativeToSub, bool force = false)
{
base.FlipY(relativeToSub);