Release 1.9.7.0 - Summer Update 2025
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@@ -570,11 +570,11 @@ namespace Barotrauma.MapCreatures.Behavior
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if (HasBrokenThrough)
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{
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// I wasn't 100% sure what the performance impact on this so I decide to limit it to only check every 5 seconds
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// I wasn't 100% sure what the performance impact on this so I decide to limit it to only check every 10 seconds
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if (fireCheckCooldown <= 0)
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{
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UpdateFireSources();
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fireCheckCooldown = 5f;
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fireCheckCooldown = 10f;
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}
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else
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{
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