Release 1.9.7.0 - Summer Update 2025
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -14,7 +14,10 @@ namespace Barotrauma
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[Serialize(true, IsPropertySaveable.Yes, description: "Should the NPC start or stop waiting?")]
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public bool Wait { get; set; }
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[Serialize(true, IsPropertySaveable.Yes, description: "The event actions reset when a GoTo action makes the event jump to a different point. Should the NPC stop waiting when the event resets?")]
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public bool AbandonOnReset { get; set; }
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[Serialize(AIObjectiveManager.MaxObjectivePriority, IsPropertySaveable.Yes, description: "AI priority for the action. Uses 100 by default, which is the absolute maximum for any objectives, " +
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"meaning nothing can be prioritized over it, including the emergency objectives, such as find safety and combat." +
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"Setting the priority to 70 would function like a regular order, but with the highest priority." +
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@@ -76,7 +79,7 @@ namespace Barotrauma
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public override void Reset()
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{
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if (affectedNpcs != null)
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if (affectedNpcs != null && AbandonOnReset)
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{
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foreach (var npc in affectedNpcs)
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{
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