Release 1.9.7.0 - Summer Update 2025
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
namespace Barotrauma
|
||||
namespace Barotrauma
|
||||
{
|
||||
/// <summary>
|
||||
/// Makes a specific character invulnerable to damage and unable to die.
|
||||
@@ -36,13 +36,21 @@ namespace Barotrauma
|
||||
{
|
||||
if (target != null && target is Character character)
|
||||
{
|
||||
if (UpdateAfflictions)
|
||||
if (Enabled)
|
||||
{
|
||||
character.CharacterHealth.Unkillable = Enabled;
|
||||
if (UpdateAfflictions)
|
||||
{
|
||||
character.CharacterHealth.Unkillable = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
character.GodMode = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
character.GodMode = Enabled;
|
||||
character.CharacterHealth.Unkillable = false;
|
||||
character.GodMode = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user