Release 1.9.7.0 - Summer Update 2025
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@@ -787,6 +787,13 @@ namespace Barotrauma
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foreach (Item item in Character.HeldItems)
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{
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if (item == null || !item.IsInteractable(Character)) { continue; }
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if (!item.UnequipAutomatically) { continue; }
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//NPC set to operate the item they're holding, don't put it away
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if (ObjectiveManager.CurrentObjective is AIObjectiveOperateItem operateItem &&
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(operateItem.OperateTarget == item || operateItem.Component?.Item == item))
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{
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continue;
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}
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if (Character.TryPutItemInAnySlot(item)) { continue; }
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if (Character.TryPutItemInBag(item)) { continue; }
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if (item.HasTag(Tags.Weapon))
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