Release 1.9.7.0 - Summer Update 2025
This commit is contained in:
@@ -132,7 +132,7 @@ namespace Barotrauma
|
||||
SoundTriggers = new LevelTrigger[Prefab.Sounds.Count];
|
||||
for (int i = 0; i < Prefab.Sounds.Count; i++)
|
||||
{
|
||||
Sounds[i] = RoundSound.Load(Prefab.Sounds[i].SoundElement, false);
|
||||
Sounds[i] = RoundSound.Load(Prefab.Sounds[i].SoundElement);
|
||||
SoundTriggers[i] = Prefab.Sounds[i].TriggerIndex > -1 ? Triggers[Prefab.Sounds[i].TriggerIndex] : null;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user