Release 1.9.7.0 - Summer Update 2025
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@@ -150,16 +150,16 @@ namespace Barotrauma.Items.Components
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crosshairPointerSprite = new Sprite(subElement, path: textureDir);
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break;
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case "startmovesound":
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startMoveSound = RoundSound.Load(subElement, false);
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startMoveSound = RoundSound.Load(subElement);
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break;
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case "endmovesound":
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endMoveSound = RoundSound.Load(subElement, false);
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endMoveSound = RoundSound.Load(subElement);
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break;
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case "movesound":
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moveSound = RoundSound.Load(subElement, false);
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moveSound = RoundSound.Load(subElement);
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break;
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case "chargesound":
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chargeSound = RoundSound.Load(subElement, false);
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chargeSound = RoundSound.Load(subElement);
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break;
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case "particleemitter":
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particleEmitters.Add(new ParticleEmitter(subElement));
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