Release 1.9.7.0 - Summer Update 2025
This commit is contained in:
@@ -553,12 +553,12 @@ namespace Barotrauma.Items.Components
|
||||
bool flipX = rootBody is { Dir: -1 } || flippedX;
|
||||
if (flipX)
|
||||
{
|
||||
spriteEffects |= MathUtils.NearlyEqual(spriteRotation % 180, 90.0f) ? SpriteEffects.FlipVertically : SpriteEffects.FlipHorizontally;
|
||||
spriteEffects |= SpriteEffects.FlipHorizontally;
|
||||
}
|
||||
bool flipY = flippedY;
|
||||
if (flipY)
|
||||
{
|
||||
spriteEffects |= MathUtils.NearlyEqual(spriteRotation % 180, 90.0f) ? SpriteEffects.FlipHorizontally : SpriteEffects.FlipVertically;
|
||||
spriteEffects |= SpriteEffects.FlipVertically;
|
||||
}
|
||||
|
||||
contained.Item.Sprite.Draw(
|
||||
|
||||
Reference in New Issue
Block a user