Merged linux changes, water effect using a BasicEffect and a simpler pixel shader, multi-colored wires
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@@ -571,7 +571,6 @@ namespace Subsurface.Networking
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client.characterInfo.Job = new Job(client.assignedJob);
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}
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//todo: fix
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if (characterInfo != null)
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{
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characterInfo.Job = new Job(Game1.NetLobbyScreen.JobPreferences[0]);
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