Merged linux changes, water effect using a BasicEffect and a simpler pixel shader, multi-colored wires

This commit is contained in:
Regalis
2015-09-08 21:55:27 +03:00
parent 7eae6fb026
commit ea15397725
18 changed files with 221 additions and 197 deletions

View File

@@ -72,7 +72,7 @@ namespace Subsurface
new Vector3(Game1.GraphicsWidth / 2.0f,
Game1.GraphicsHeight / 2.0f, 0));
Hull.renderer.RenderBack(graphics, renderTarget, transform);
Hull.renderer.RenderBack(spriteBatch, renderTarget, transform);
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied);