Merged linux changes, water effect using a BasicEffect and a simpler pixel shader, multi-colored wires
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@@ -72,7 +72,7 @@ namespace Subsurface
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new Vector3(Game1.GraphicsWidth / 2.0f,
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Game1.GraphicsHeight / 2.0f, 0));
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Hull.renderer.RenderBack(graphics, renderTarget, transform);
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Hull.renderer.RenderBack(spriteBatch, renderTarget, transform);
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spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied);
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