Merged linux changes, water effect using a BasicEffect and a simpler pixel shader, multi-colored wires
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@@ -19,6 +19,54 @@
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<Wire/>
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</Item>
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<Item
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name="Red Wire"
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Tags="smallitem"
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spritecolor="1.0,0.0,0.0,1.0"
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pickdistance="150"
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linkable="true"
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canbepicked="true"
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price="10">
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<Sprite texture ="wire.png" depth="0.55"/>
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<Body radius="15"/>
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<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
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<Wire/>
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</Item>
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<Item
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name="Blue Wire"
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Tags="smallitem"
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spritecolor="0.0,0.6,1.0,1.0"
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pickdistance="150"
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linkable="true"
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canbepicked="true"
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price="10">
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<Sprite texture ="wire.png" depth="0.55"/>
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<Body radius="15"/>
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<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
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<Wire/>
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</Item>
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<Item
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name="Orange Wire"
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Tags="smallitem"
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spritecolor="1.0,0.5,0.0,1.0"
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pickdistance="150"
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linkable="true"
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canbepicked="true"
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price="10">
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<Sprite texture ="wire.png" depth="0.55"/>
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<Body radius="15"/>
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<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
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<Wire/>
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</Item>
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<Item
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name="And Component"
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Tags="smallitem"
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@@ -8,7 +8,7 @@
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<Sprite texture ="railgunbase.png"/>
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<Turret barrelsprite="railgunbarrel.png" canbeselected = "true" linkable="true" origin="0.5, 0.85" barrelpos="117, 57"
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<Turret barrelsprite="railgunbarrel.png" canbeselected = "true" linkable="true" origin="0.5, 0.85" barrelpos="128, 128"
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rotationlimits="180,360"
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powerconsumption="500.0">
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<StatusEffect type="OnUse" target="This" sound="Content/Items/Weapons/railgun.ogg">
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Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 1.9 KiB |
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