Merged linux changes, water effect using a BasicEffect and a simpler pixel shader, multi-colored wires

This commit is contained in:
Regalis
2015-09-08 21:55:27 +03:00
parent 7eae6fb026
commit ea15397725
18 changed files with 221 additions and 197 deletions
@@ -19,6 +19,54 @@
<Wire/>
</Item>
<Item
name="Red Wire"
Tags="smallitem"
spritecolor="1.0,0.0,0.0,1.0"
pickdistance="150"
linkable="true"
canbepicked="true"
price="10">
<Sprite texture ="wire.png" depth="0.55"/>
<Body radius="15"/>
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
<Wire/>
</Item>
<Item
name="Blue Wire"
Tags="smallitem"
spritecolor="0.0,0.6,1.0,1.0"
pickdistance="150"
linkable="true"
canbepicked="true"
price="10">
<Sprite texture ="wire.png" depth="0.55"/>
<Body radius="15"/>
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
<Wire/>
</Item>
<Item
name="Orange Wire"
Tags="smallitem"
spritecolor="1.0,0.5,0.0,1.0"
pickdistance="150"
linkable="true"
canbepicked="true"
price="10">
<Sprite texture ="wire.png" depth="0.55"/>
<Body radius="15"/>
<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
<Wire/>
</Item>
<Item
name="And Component"
Tags="smallitem"
+1 -1
View File
@@ -8,7 +8,7 @@
<Sprite texture ="railgunbase.png"/>
<Turret barrelsprite="railgunbarrel.png" canbeselected = "true" linkable="true" origin="0.5, 0.85" barrelpos="117, 57"
<Turret barrelsprite="railgunbarrel.png" canbeselected = "true" linkable="true" origin="0.5, 0.85" barrelpos="128, 128"
rotationlimits="180,360"
powerconsumption="500.0">
<StatusEffect type="OnUse" target="This" sound="Content/Items/Weapons/railgun.ogg">
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