(1241a5bd4) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev

This commit is contained in:
Joonas Rikkonen
2019-05-23 16:28:04 +03:00
parent 44a5c9e588
commit e9d31ed0be
6 changed files with 57 additions and 28 deletions
@@ -202,22 +202,18 @@ namespace Barotrauma
if (run || speedMultiplier <= 0.0f) targetMovement *= speedMultiplier;
Character.ResetSpeedMultiplier(); // Reset, items will set the value before the next update
Character.AnimController.TargetMovement = targetMovement;
if (!NeedsDivingGear(Character.CurrentHull))
{
bool oxygenLow = Character.OxygenAvailable < CharacterHealth.LowOxygenThreshold;
bool highPressure = Character.CurrentHull == null || Character.CurrentHull.LethalPressure > 0 && Character.PressureProtection <= 0;
bool shouldKeepTheGearOn = !ObjectiveManager.IsCurrentObjective<AIObjectiveIdle>();
// Don't allow to drop the diving suit in water or while climbing or if the current path has stairs
bool removeDivingSuit =
(oxygenLow && !highPressure) ||
(!shouldKeepTheGearOn &&
Character.CurrentHull.WaterPercentage < 1 &&
!Character.IsClimbing &&
steeringManager == insideSteering &&
!PathSteering.InStairs);
bool removeDivingSuit = oxygenLow && !highPressure;
if (!removeDivingSuit)
{
bool targetHasNoSuit = objectiveManager.CurrentOrder is AIObjectiveGoTo gtObj && gtObj.mimic && !HasDivingSuit(gtObj.Target as Character);
bool canDropTheSuit = Character.CurrentHull.WaterPercentage < 1 && !Character.IsClimbing && steeringManager == insideSteering && !PathSteering.InStairs;
removeDivingSuit = (!shouldKeepTheGearOn || targetHasNoSuit) && canDropTheSuit;
}
if (removeDivingSuit)
{
var divingSuit = Character.Inventory.FindItemByIdentifier("divingsuit") ?? Character.Inventory.FindItemByTag("divingsuit");
@@ -227,7 +223,8 @@ namespace Barotrauma
divingSuit.Drop(Character);
}
}
bool takeMaskOff = oxygenLow || (!shouldKeepTheGearOn && Character.CurrentHull.WaterPercentage < 20);
bool targetHasNoMask = objectiveManager.CurrentOrder is AIObjectiveGoTo gotoObjective && gotoObjective.mimic && !HasDivingMask(gotoObjective.Target as Character);
bool takeMaskOff = oxygenLow || (!shouldKeepTheGearOn && Character.CurrentHull.WaterPercentage < 20) || targetHasNoMask;
if (takeMaskOff)
{
var mask = Character.Inventory.FindItemByIdentifier("divingmask");