(b2df6e88c) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
This commit is contained in:
@@ -656,6 +656,13 @@ namespace Barotrauma
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msg.Timer -= deltaTime;
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msg.Timer -= deltaTime;
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msg.Pos += msg.Velocity * deltaTime;
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msg.Pos += msg.Velocity * deltaTime;
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}
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}
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foreach (GUIMessage msg in messages)
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{
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if (!msg.WorldSpace) continue;
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msg.Timer -= deltaTime;
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msg.Pos += msg.Velocity * deltaTime;
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}
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}
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}
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messages.RemoveAll(m => m.Timer <= 0.0f);
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messages.RemoveAll(m => m.Timer <= 0.0f);
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@@ -726,7 +726,8 @@ namespace Barotrauma
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if (!canAttack && !IsCoolDownRunning)
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if (!canAttack && !IsCoolDownRunning)
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{
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{
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// If not, reset the attacking limb, if the cooldown is not running
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// If not, reset the attacking limb, if the cooldown is not running
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AttackingLimb = null;
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// Don't use the property, because we don't want cancel reversing, if we are reversing.
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_attackingLimb = null;
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}
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}
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}
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}
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@@ -797,7 +798,6 @@ namespace Barotrauma
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{
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{
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UpdateLimbAttack(deltaTime, AttackingLimb, attackSimPos, distance);
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UpdateLimbAttack(deltaTime, AttackingLimb, attackSimPos, distance);
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}
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}
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return false;
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}
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}
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private bool SteerThroughGap(Structure wall, WallSection section, Vector2 targetWorldPos, float deltaTime)
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private bool SteerThroughGap(Structure wall, WallSection section, Vector2 targetWorldPos, float deltaTime)
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@@ -1169,15 +1169,15 @@ namespace Barotrauma
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else if (target.Entity is Structure s)
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else if (target.Entity is Structure s)
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{
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{
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targetingTag = "wall";
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targetingTag = "wall";
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if (!s.HasBody)
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{
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// Ignore structures that doesn't have a body (not walls)
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continue;
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}
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// Ignore walls when inside.
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valueModifier = character.CurrentHull == null ? 1 : 0;
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if (aggressiveBoarding)
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if (aggressiveBoarding)
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{
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{
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// Ignore walls when inside.
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valueModifier = character.CurrentHull == null ? 2 : 0;
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if (valueModifier > 0)
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{
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// Ignore structures that doesn't have a body (not walls)
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valueModifier *= s.HasBody ? 1 : 0;
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}
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for (int i = 0; i < s.Sections.Length; i++)
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for (int i = 0; i < s.Sections.Length; i++)
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{
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{
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var section = s.Sections[i];
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var section = s.Sections[i];
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@@ -1194,6 +1194,23 @@ namespace Barotrauma
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}
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}
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}
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}
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}
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}
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else
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{
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// Ignore disabled walls
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bool isDisabled = true;
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for (int i = 0; i < s.Sections.Length; i++)
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{
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if (!s.SectionBodyDisabled(i))
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{
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isDisabled = false;
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break;
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}
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}
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if (isDisabled)
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{
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valueModifier = 0;
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}
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}
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}
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}
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else
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else
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{
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{
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@@ -1216,25 +1233,7 @@ namespace Barotrauma
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valueModifier = isOutdoor ? 1 : 0;
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valueModifier = isOutdoor ? 1 : 0;
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valueModifier *= isOpen ? 5 : 1;
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valueModifier *= isOpen ? 5 : 1;
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}
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}
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}
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for (int i = 0; i < s.Sections.Length; i++)
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}
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else
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{
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targetingTag = "room";
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}
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if (door != null)
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{
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// If there's not a more specific tag for the door
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if (string.IsNullOrEmpty(targetingTag) || targetingTag == "room")
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{
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targetingTag = "door";
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}
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bool isOutdoor = door.LinkedGap?.FlowTargetHull != null && !door.LinkedGap.IsRoomToRoom;
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bool isOpen = door.IsOpen || door.Item.Condition <= 0.0f;
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//increase priority if the character is outside and an aggressive boarder, and the door is from outside to inside
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if (aggressiveBoarding)
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{
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if (character.CurrentHull == null)
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{
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{
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valueModifier = isOutdoor ? 0 : 1;
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valueModifier = isOutdoor ? 0 : 1;
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valueModifier *= isOpen ? 0 : 1;
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valueModifier *= isOpen ? 0 : 1;
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@@ -983,6 +983,39 @@ namespace Barotrauma
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AllowedLinks = element.GetAttributeStringArray("allowedlinks", new string[0], convertToLowerInvariant: true).ToList();
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AllowedLinks = element.GetAttributeStringArray("allowedlinks", new string[0], convertToLowerInvariant: true).ToList();
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if (sprite == null)
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{
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DebugConsole.ThrowError("Item \"" + Name + "\" has no sprite!");
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#if SERVER
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sprite = new Sprite("", Vector2.Zero);
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sprite.SourceRect = new Rectangle(0, 0, 32, 32);
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#else
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sprite = new Sprite(TextureLoader.PlaceHolderTexture, null, null)
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{
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Origin = TextureLoader.PlaceHolderTexture.Bounds.Size.ToVector2() / 2
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};
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#endif
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size = sprite.size;
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sprite.EntityID = identifier;
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}
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if (!category.HasFlag(MapEntityCategory.Legacy) && string.IsNullOrEmpty(identifier))
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{
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DebugConsole.ThrowError(
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"Item prefab \"" + name + "\" has no identifier. All item prefabs have a unique identifier string that's used to differentiate between items during saving and loading.");
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}
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if (!string.IsNullOrEmpty(identifier))
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{
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MapEntityPrefab existingPrefab = List.Find(e => e.Identifier == identifier);
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if (existingPrefab != null)
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{
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DebugConsole.ThrowError(
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"Map entity prefabs \"" + name + "\" and \"" + existingPrefab.Name + "\" have the same identifier!");
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}
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}
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AllowedLinks = element.GetAttributeStringArray("allowedlinks", new string[0], convertToLowerInvariant: true).ToList();
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List.Add(this);
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List.Add(this);
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}
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}
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