(084340338) Add an aim timer before the weapon can be used. Fix a null reference exception.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:54:33 +03:00
parent a2e40ed3eb
commit e9664d3639
28 changed files with 495 additions and 419 deletions
@@ -201,7 +201,7 @@ namespace Barotrauma.Tutorials
SetHighlight(captain_statusMonitor, true);
do
{
//captain_navConsoleCustomInterface.HighlightElement(0, uiHighlightColor, duration: 1.0f, pulsateAmount: 0.0f);
captain_navConsoleCustomInterface.HighlightElement(0, uiHighlightColor, duration: 1.0f, pulsateAmount: 0.0f);
yield return new WaitForSeconds(1.0f);
} while (Submarine.MainSub.DockedTo.Count > 0);
RemoveCompletedObjective(segments[4]);
@@ -225,7 +225,7 @@ namespace Barotrauma.Tutorials
TriggerTutorialSegment(6); // Docking
do
{
//captain_navConsoleCustomInterface.HighlightElement(0, uiHighlightColor, duration: 1.0f, pulsateAmount: 0.0f);
captain_navConsoleCustomInterface.HighlightElement(0, uiHighlightColor, duration: 1.0f, pulsateAmount: 0.0f);
yield return new WaitForSeconds(1.0f);
} while (!Submarine.MainSub.AtEndPosition || Submarine.MainSub.DockedTo.Count == 0);
RemoveCompletedObjective(segments[6]);