diff --git a/Barotrauma/BarotraumaClient/Source/Screens/ServerListScreen.cs b/Barotrauma/BarotraumaClient/Source/Screens/ServerListScreen.cs index 324c0f459..23981f3e4 100644 --- a/Barotrauma/BarotraumaClient/Source/Screens/ServerListScreen.cs +++ b/Barotrauma/BarotraumaClient/Source/Screens/ServerListScreen.cs @@ -80,7 +80,6 @@ namespace Barotrauma sender.UserData = null; } }; - clientNameBox.OnTextChanged += RefreshJoinButtonState; var filterHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), leftColumn.RectTransform)) { RelativeSpacing = 0.05f }; @@ -152,58 +151,6 @@ namespace Barotrauma Enabled = false }; - //------------------------------------------------------------------------------------- - //right column - //------------------------------------------------------------------------------------- - - var rightColumn = new GUILayoutGroup(new RectTransform(new Vector2(1.0f - leftColumn.RectTransform.RelativeSize.X - 0.017f, 1.0f), - paddedFrame.RectTransform, Anchor.CenterRight)) - { - RelativeSpacing = 0.02f, - Stretch = true - }; - - var serverListHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 1.0f), rightColumn.RectTransform)) { Stretch = true, RelativeSpacing = 0.02f }; - - serverList = new GUIListBox(new RectTransform(new Vector2(1.0f, 1.0f), serverListHolder.RectTransform, Anchor.Center)) - { - OnSelected = (btn, obj) => { - ServerInfo serverInfo = (ServerInfo)obj; - - serverInfo.CreatePreviewWindow(serverPreview); - - return true; - } - }; - - serverList.OnSelected += SelectServer; - - serverPreview = new GUIListBox(new RectTransform(new Vector2(1.0f, 1.0f), serverListHolder.RectTransform, Anchor.Center)); - - columnRelativeWidth = new float[] { 0.04f, 0.02f, 0.044f, 0.77f, 0.02f, 0.075f, 0.06f }; - - var buttonContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.075f), rightColumn.RectTransform), style: null); - - GUIButton button = new GUIButton(new RectTransform(new Vector2(0.25f, 0.9f), buttonContainer.RectTransform, Anchor.TopLeft), - TextManager.Get("Back"), style: "GUIButtonLarge") - { - OnClicked = GameMain.MainMenuScreen.ReturnToMainMenu - }; - - var refreshButton = new GUIButton(new RectTransform(new Vector2(buttonContainer.Rect.Height / (float)buttonContainer.Rect.Width, 0.9f), buttonContainer.RectTransform, Anchor.Center), - "", style: "GUIButtonRefresh") { - - ToolTip = TextManager.Get("ServerListRefresh"), - OnClicked = RefreshServers - }; - - joinButton = new GUIButton(new RectTransform(new Vector2(0.25f, 0.9f), buttonContainer.RectTransform, Anchor.TopRight), - TextManager.Get("ServerListJoin"), style: "GUIButtonLarge") - { - OnClicked = JoinServer, - Enabled = false - }; - //-------------------------------------------------------- button.SelectedColor = button.Color; diff --git a/Barotrauma/BarotraumaShared/Source/Items/Components/Door.cs b/Barotrauma/BarotraumaShared/Source/Items/Components/Door.cs index 9e95085aa..e1fb31846 100644 --- a/Barotrauma/BarotraumaShared/Source/Items/Components/Door.cs +++ b/Barotrauma/BarotraumaShared/Source/Items/Components/Door.cs @@ -212,31 +212,36 @@ namespace Barotrauma.Items.Components } private string accessDeniedTxt = TextManager.Get("AccessDenied"); - private bool hasIdCard; + private string cannotOpenText = TextManager.Get("DoorMsgCannotOpen"); + private bool hasValidIdCard; public override bool HasRequiredItems(Character character, bool addMessage, string msg = null) { if (item.Condition <= RepairThreshold) return true; //For repairing var idCard = character.Inventory.FindItemByIdentifier("idcard"); - hasIdCard = requiredItems.Any(ri => ri.Value.Any(r => r.MatchesItem(idCard))); - Msg = hasIdCard ? "ItemMsgOpen" : "ItemMsgForceOpenCrowbar"; + hasValidIdCard = requiredItems.Any(ri => ri.Value.Any(r => r.MatchesItem(idCard))); + Msg = hasValidIdCard ? "ItemMsgOpen" : "ItemMsgForceOpenCrowbar"; ParseMsg(); + if (addMessage) + { + msg = msg ?? (requiredItems.Any(ri => ri.Value.Any(r => r.Identifiers.Contains("idcard"))) ? accessDeniedTxt : cannotOpenText); + } //this is a bit pointless atm because if canBePicked is false it won't allow you to do Pick() anyway, however it's still good for future-proofing. - return requiredItems.Any() ? base.HasRequiredItems(character, addMessage, msg ?? accessDeniedTxt) : canBePicked; + return requiredItems.Any() ? base.HasRequiredItems(character, addMessage, msg) : canBePicked; } public override bool Pick(Character picker) { if (item.Condition <= RepairThreshold) { return true; } - if (HasRequiredItems(picker, false) && hasIdCard) { return false; } + if (HasRequiredItems(picker, false) && hasValidIdCard) { return false; } return base.Pick(picker); } public override bool OnPicked(Character picker) { if (item.Condition <= RepairThreshold) return true; //repairs - if (requiredItems.Any() && !hasIdCard) + if (requiredItems.Any() && !hasValidIdCard) { ForceOpen(ActionType.OnPicked); } @@ -256,7 +261,7 @@ namespace Barotrauma.Items.Components //can only be selected if the item is broken if (item.Condition <= RepairThreshold) return true; //repairs bool hasRequiredItems = HasRequiredItems(character, false); - if (requiredItems.None() || hasRequiredItems && hasIdCard) + if (requiredItems.None() || hasRequiredItems && hasValidIdCard) { float originalPickingTime = PickingTime; PickingTime = 0; @@ -283,17 +288,6 @@ namespace Barotrauma.Items.Components } return; } - if (item.Connections != null) - { - if (item.Connections.Any(ic => ic.Recipients.Any())) - { - SetWired(true); - } - else - { - SetWired(false); - } - } bool isClosing = false; if (!isStuck) diff --git a/Barotrauma/BarotraumaShared/Source/Items/Item.cs b/Barotrauma/BarotraumaShared/Source/Items/Item.cs index 9e78d920e..95beb42a3 100644 --- a/Barotrauma/BarotraumaShared/Source/Items/Item.cs +++ b/Barotrauma/BarotraumaShared/Source/Items/Item.cs @@ -2062,6 +2062,8 @@ namespace Barotrauma public virtual void Reset() { SerializableProperties = SerializableProperty.DeserializeProperties(this, Prefab.ConfigElement); + Sprite.ReloadXML(); + SpriteDepth = Sprite.Depth; components.ForEach(c => c.Reset()); }