example
This commit is contained in:
@@ -0,0 +1,493 @@
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local traitormod = {}
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traitormod.peoplePercentages = {}
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traitormod.roundtraitors = {}
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traitormod.selectedCodeResponses = {}
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traitormod.selectedCodePhrases = {}
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traitormod.enabled = true
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traitormod.traitorShipEnabled = true
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traitormod.roundGamemode = ""
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local traitorAssignDelay = 0
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local traitorsAssigned = true
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local warningClients = {}
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Game.OverrideTraitors(true) -- shutup old traitors
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local config = dofile("lua/traitormod/traitorconfig.lua")
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local util = dofile("lua/traitormod/util.lua")
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traitormod.config = config
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traitormod.setPercentage = function(client, amount)
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if client == nil then return end
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if traitormod.peoplePercentages[client.SteamID] == nil then
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traitormod.peoplePercentages[client.SteamID] = {}
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traitormod.peoplePercentages[client.SteamID].penalty = 1
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traitormod.peoplePercentages[client.SteamID].p = config.firstJoinPercentage
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end
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traitormod.peoplePercentages[client.SteamID].p = amount
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end
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traitormod.addPenalty = function (client, amount)
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if client == nil then return end
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if traitormod.peoplePercentages[client.SteamID] == nil then
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traitormod.peoplePercentages[client.SteamID] = {}
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traitormod.peoplePercentages[client.SteamID].penalty = 1
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traitormod.peoplePercentages[client.SteamID].p = config.firstJoinPercentage
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end
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traitormod.peoplePercentages[client.SteamID].penalty = traitormod.peoplePercentages[client.SteamID].penalty + amount
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end
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traitormod.getPenalty = function (client)
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if client == nil then return end
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if traitormod.peoplePercentages[client.SteamID] == nil then
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traitormod.peoplePercentages[client.SteamID] = {}
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traitormod.peoplePercentages[client.SteamID].penalty = 1
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traitormod.peoplePercentages[client.SteamID].p = config.firstJoinPercentage
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end
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return traitormod.peoplePercentages[client.SteamID].penalty
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end
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traitormod.addPercentage = function(client, amount)
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if client == nil then return end
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if traitormod.peoplePercentages[client.SteamID] == nil then
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traitormod.peoplePercentages[client.SteamID] = {}
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traitormod.peoplePercentages[client.SteamID].penalty = 1
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traitormod.peoplePercentages[client.SteamID].p = config.firstJoinPercentage
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end
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traitormod.peoplePercentages[client.SteamID].p = traitormod.peoplePercentages[client.SteamID].p + amount
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end
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traitormod.getPercentage = function (client)
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if client == nil then return end
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if traitormod.peoplePercentages[client.SteamID] == nil then
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traitormod.peoplePercentages[client.SteamID] = {}
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traitormod.peoplePercentages[client.SteamID].penalty = 1
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traitormod.peoplePercentages[client.SteamID].p = config.firstJoinPercentage
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end
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return traitormod.peoplePercentages[client.SteamID].p
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end
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traitormod.chooseCodes = function()
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local codewords = dofile("lua/traitormod/traitorconfig.lua").codewords -- copy
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local amount = config.amountCodewords
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for i = 1, amount, 1 do
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local rand = Random.Range(1, #codewords + 1)
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table.insert(traitormod.selectedCodeResponses, codewords[rand])
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table.remove(codewords, rand)
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end
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for i = 1, amount, 1 do
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local rand = Random.Range(1, #codewords + 1)
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table.insert(traitormod.selectedCodePhrases, codewords[rand])
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table.remove(codewords, rand)
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end
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end
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traitormod.selectPlayerPercentages = function(ignore)
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local players = util.GetValidPlayersNoBotsAndNoTraitors(
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traitormod.roundtraitors)
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for i = 1, #players, 1 do
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for key, value in pairs(ignore) do
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if players[i] == value then
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table.remove(players, i)
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end
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end
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end
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local total = 0
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for key, value in pairs(players) do
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local client = util.clientChar(value)
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total = total + traitormod.getPercentage(client)
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end
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local rng = Random.Range(0, total)
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local addup = 0
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for key, value in pairs(players) do
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local client = util.clientChar(value)
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local percentage = traitormod.getPercentage(client)
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if rng >= addup and rng <= addup + percentage then return value end
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addup = addup + percentage
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end
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return nil
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end
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traitormod.chooseTraitors = function(amount)
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local traitors = {}
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for i = 1, amount, 1 do
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local found = traitormod.selectPlayerPercentages(traitors)
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if found == nil then
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print("Not enough players")
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break
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else
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table.insert(traitors, found)
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end
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end
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return traitors
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end
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traitormod.sendTraitorMessage = function(msg, client, notchatbox)
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if client == nil then return end
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if notchatbox == true then
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Game.SendDirectChatMessage("", msg, nil, 11, client)
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else
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Game.SendDirectChatMessage("", msg, nil, 7, client)
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end
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Game.SendDirectChatMessage("", msg, nil, 1, client)
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end
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traitormod.assignNormalTraitors = function(amount)
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local traitors = traitormod.chooseTraitors(amount)
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for key, value in pairs(traitors) do traitormod.roundtraitors[value] = {} end
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local targets = util.GetValidPlayersNoTraitors(traitormod.roundtraitors)
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for key, value in pairs(traitors) do
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traitormod.roundtraitors[value].objectiveType = "kill"
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traitormod.roundtraitors[value].objectiveTarget =
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targets[Random.Range(1, #targets + 1)]
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local mess =
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"You are a traitor! Your secret mission is to assassinate " ..
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traitormod.roundtraitors[value].objectiveTarget.name ..
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"! Avoid being loud, make the death look like an accident. We will provide you more information after you finish your current mission."
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if util.TableCount(traitormod.roundtraitors) > 1 then
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mess = mess ..
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"\n\nIt is possible that there are other agents on this submarine. You dont know their names, but you do have a method of communication. Use the code words to greet the agent and code response to respond. Disguise such words in a normal-looking phrase so the crew doesn't suspect anything."
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mess = mess .. "\n\n The code words are: "
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for key, va in pairs(traitormod.selectedCodePhrases) do
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mess = mess .. "\"" .. va .. "\" "
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end
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mess = mess .. "\n The code response is: "
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for key, va in pairs(traitormod.selectedCodeResponses) do
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mess = mess .. "\"" .. va .. "\" "
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end
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end
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Game.Log(value.name ..
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" Was assigned to be traitor, his first mission is to kill " ..
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traitormod.roundtraitors[value].objectiveTarget.name, 6)
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traitormod.sendTraitorMessage(mess, util.clientChar(value))
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end
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end
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traitormod.chooseNextObjective = function(key, value)
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local players = util.GetValidPlayersNoTraitors(traitormod.roundtraitors)
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if #players == 0 then
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traitormod.sendTraitorMessage("Good job agent, You did it.",
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util.clientChar(key), true)
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value.needNewObjective = false
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return
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end
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local assassinate = players[Random.Range(1, #players + 1)]
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traitormod.sendTraitorMessage("Your next mission is to assassinate " ..
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assassinate.name, util.clientChar(key),
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true)
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Game.Log(key.name ..
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" Was assigned another traitor mission, His mission is to kill " ..
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assassinate.name, 6)
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value.objectiveTarget = assassinate
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value.objectiveType = "kill"
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value.needNewObjective = false
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end
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Hook.Add("roundStart", "traitor_start", function()
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if not traitormod.enabled then return end
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local players = util.GetValidPlayersNoBots()
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for key, value in pairs(players) do
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local client = util.clientChar(value)
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if traitormod.getPenalty(client) > 1 then
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traitormod.addPenalty(client, -1)
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end
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traitormod.addPercentage(client, config.roundEndPercentageIncrease / traitormod.getPenalty(client))
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end
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traitormod.chooseCodes()
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local rng = Random.Range(0, 100)
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if rng < config.traitorShipChance and traitormod.traitorShipEnabled == true then
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local amount = config.getAmountShipTraitors(#util.GetValidPlayers())
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Game.Log("Infiltraiton Gamemode selected, Random = " .. rng, 6)
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traitormod.roundGamemode = "Infiltraiton"
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traitormod.traitorShipRoundStart(amount)
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else
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traitorsAssigned = false
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traitorAssignDelay = Timer.GetTime() + config.traitorSpawnDelay
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Game.Log("Assasination Gamemode was selected, Random = " .. rng, 6)
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traitormod.roundGamemode = "Assasination"
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traitormod.spawnTraitorShipAndHide()
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end
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for key, value in pairs(Player.GetAllClients()) do
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Game.SendTraitorMessage(value, 'traitor', 'traitor', TraitorMessageType.Objective) -- enable everyone to sabotage
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end
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Game.SendMessage(
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"We are using Custom Traitors Plugin by EvilFactory (https://steamcommunity.com/id/evilfactory/)\n Join discord.gg/f9zvNNuxu9",
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3)
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end)
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Hook.Add("roundEnd", "traitor_end", function()
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if not traitormod.enabled then return end
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local msg = "Traitors of the round: "
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for key, value in pairs(traitormod.roundtraitors) do
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msg = msg .. "\"" .. key.name .. "\" "
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end
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msg = msg .. "\n\nGamemode: " .. traitormod.roundGamemode
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Game.SendMessage(msg, 1)
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for key, value in pairs(traitormod.roundtraitors) do
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local c = util.clientChar(key)
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traitormod.setPercentage(c, config.traitorPercentageSet)
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traitormod.addPenalty(c, config.traitorPenalty)
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end
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traitormod.roundtraitors = {}
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traitormod.selectedCodeResponses = {}
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traitormod.selectedCodePhrases = {}
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warningClients = {}
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end)
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Hook.Add("think", "traitor_think", function()
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if not traitormod.enabled then return end
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if not traitorsAssigned and traitorAssignDelay < Timer.GetTime() then
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local amount = config.getAmountTraitors(#util.GetValidPlayers())
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traitormod.assignNormalTraitors(amount)
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traitorsAssigned = true
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end
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for key, value in pairs(Player.GetAllCharacters()) do
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if warningClients[value] == nil then
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if value.IsDead == true then
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local attackers = value.LastAttacker
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-- and attackers ~= value
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if util.characterIsTraitor(attackers, traitormod.roundtraitors) and
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attackers ~= value then
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traitormod.sendTraitorMessage(
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"Your death was caused by a traitor on a secret mission.",
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util.clientChar(value), true)
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end
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warningClients[value] = true
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end
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end
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end
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for key, value in pairs(traitormod.roundtraitors) do
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if key ~= nil and key.IsDead == false then
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if value.needNewObjective == true and Timer.GetTime() >
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value.objectiveTimer then
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traitormod.chooseNextObjective(key, value)
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end
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if value.objectiveTarget ~= nil then
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if value.objectiveTarget.IsDead then
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traitormod.sendTraitorMessage(
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"Great job, You killed " .. value.objectiveTarget.name ..
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". We will provide you your next mission shortly.",
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util.clientChar(key), true)
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value.objectiveTarget = nil
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value.needNewObjective = true
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value.objectiveTimer =
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Timer.GetTime() + config.nextMissionDelay
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end
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end
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end
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end
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end)
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Hook.Add("chatMessage", "chatcommands", function(msg, client)
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if bit32.band(client.Permissions, 0x40) == 0x40 then
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if msg == "!toggletraitormod" then
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traitormod.enabled = not traitormod.enabled
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if traitormod.enabled then
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Game.SendDirectChatMessage("", "TraitorMod Enabled", nil, 1,
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client)
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else
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Game.SendDirectChatMessage("", "TraitorMod Disabled", nil, 1,
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client)
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end
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Game.OverrideTraitors(traitormod.enabled)
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return true
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end
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if msg == "!toggletraitorship" then
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traitormod.traitorShipEnabled = not traitormod.traitorShipEnabled
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if traitormod.traitorShipEnabled then
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Game.SendDirectChatMessage("", "Traitor Ship Enabled", nil, 1,
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client)
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else
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Game.SendDirectChatMessage("", "Traitor Ship Disabled", nil, 1,
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client)
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end
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return true
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end
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if msg == "!traitors" then
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local tosend = "Traitors of the round: "
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for key, value in pairs(traitormod.roundtraitors) do
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tosend = tosend .. "\"" .. key.name .. "\" "
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end
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traitormod.sendTraitorMessage(tosend, client)
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return true
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end
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if msg == "!traitoralive" then
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local num = 0
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for key, value in pairs(traitormod.roundtraitors) do
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if key.IsDead == false then
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num = num + 1
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end
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end
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if num > 0 then
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traitormod.sendTraitorMessage("There are traitors alive.", client)
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else
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traitormod.sendTraitorMessage("All traitors are dead!", client)
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end
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return true
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end
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if msg == "!percentages" then
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local msg = ""
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for key, value in pairs(Player.GetAllClients()) do
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msg = msg .. value.name .. " - " ..
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math.floor(traitormod.getPercentage(value)) .. "%\n"
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end
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traitormod.sendTraitorMessage(msg, client)
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return true
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end
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end
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if msg == "!percentage" then
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traitormod.sendTraitorMessage("You have " ..
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math.floor(traitormod.getPercentage(client)) ..
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"% of being traitor", client)
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return true
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end
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if util.stringstarts(msg, "!traitor") then
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if util.characterIsTraitor(client.Character, traitormod.roundtraitors) then
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local msg = "You are a traitor. "
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if traitormod.roundtraitors[client.Character].objectiveTarget ~= nil then
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msg = msg .. "\nCurrent Mission: kill " ..
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traitormod.roundtraitors[client.Character]
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.objectiveTarget.name
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end
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if util.TableCount(traitormod.roundtraitors) > 1 then
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msg = msg .. "\n\n The code words are: "
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for key, va in pairs(traitormod.selectedCodePhrases) do
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msg = msg .. "\"" .. va .. "\" "
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end
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msg = msg .. "\n The code response is: "
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for key, va in pairs(traitormod.selectedCodeResponses) do
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msg = msg .. "\"" .. va .. "\" "
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end
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end
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traitormod.sendTraitorMessage(msg, client)
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else
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traitormod.sendTraitorMessage("You are not a traitor.", client)
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end
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return true
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end
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end)
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Traitormod = traitormod
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Reference in New Issue
Block a user