Borderless windowed mode, mid-round settings menu
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@@ -9,6 +9,11 @@ using System.Xml.Linq;
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namespace Barotrauma
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{
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public enum WindowMode
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{
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Windowed, Fullscreen, BorderlessWindowed
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}
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public class GameSettings
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{
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private GUIFrame settingsFrame;
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@@ -16,6 +21,8 @@ namespace Barotrauma
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private float soundVolume, musicVolume;
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private WindowMode windowMode;
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private KeyOrMouse[] keyMapping;
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@@ -39,7 +46,13 @@ namespace Barotrauma
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public int GraphicsWidth { get; set; }
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public int GraphicsHeight { get; set; }
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public bool FullScreenEnabled { get; set; }
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//public bool FullScreenEnabled { get; set; }
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public WindowMode WindowMode
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{
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get { return windowMode; }
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set { windowMode = value; }
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}
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public ContentPackage SelectedContentPackage { get; set; }
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@@ -122,7 +135,10 @@ namespace Barotrauma
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GraphicsHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height;
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}
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FullScreenEnabled = ToolBox.GetAttributeBool(graphicsMode, "fullscreen", true);
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//FullScreenEnabled = ToolBox.GetAttributeBool(graphicsMode, "fullscreen", true);
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var windowModeStr = ToolBox.GetAttributeString(graphicsMode, "displaymode", "Fullscreen");
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if (Enum.TryParse<WindowMode>(windowModeStr, out windowMode));
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MasterServerUrl = ToolBox.GetAttributeString(doc.Root, "masterserverurl", "");
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@@ -218,14 +234,14 @@ namespace Barotrauma
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if (GraphicsWidth==0 || GraphicsHeight==0)
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{
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gMode.ReplaceAttributes(new XAttribute("fullscreen", FullScreenEnabled ? "true" : "false"));
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gMode.ReplaceAttributes(new XAttribute("displaymode", windowMode));
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}
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else
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{
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gMode.ReplaceAttributes(
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new XAttribute("width", GraphicsWidth),
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new XAttribute("height", GraphicsHeight),
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new XAttribute("fullscreen", FullScreenEnabled ? "true" : "false"));
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new XAttribute("displaymode", windowMode));
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}
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@@ -270,16 +286,16 @@ namespace Barotrauma
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return true;
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}
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private bool ToggleFullScreen(object userData)
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{
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UnsavedSettings = true;
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FullScreenEnabled = !FullScreenEnabled;
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//private bool ToggleFullScreen(object userData)
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//{
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// UnsavedSettings = true;
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// FullScreenEnabled = !FullScreenEnabled;
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GameMain.Graphics.IsFullScreen = FullScreenEnabled;
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GameMain.Graphics.ApplyChanges();
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// GameMain.Graphics.IsFullScreen = FullScreenEnabled;
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// GameMain.Graphics.ApplyChanges();
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return true;
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}
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// return true;
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//}
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public void ResetSettingsFrame()
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{
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@@ -316,11 +332,21 @@ namespace Barotrauma
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y += 50;
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var fullScreenTick = new GUITickBox(new Rectangle(x, y, 20, 20), "Fullscreen", Alignment.TopLeft, settingsFrame);
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fullScreenTick.OnSelected = ToggleFullScreen;
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fullScreenTick.Selected = FullScreenEnabled;
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//var fullScreenTick = new GUITickBox(new Rectangle(x, y, 20, 20), "Fullscreen", Alignment.TopLeft, settingsFrame);
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//fullScreenTick.OnSelected = ToggleFullScreen;
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//fullScreenTick.Selected = FullScreenEnabled;
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y += 50;
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new GUITextBlock(new Rectangle(x, y, 20, 20), "Display mode", GUI.Style, Alignment.TopLeft, Alignment.TopLeft, settingsFrame);
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var displayModeDD = new GUIDropDown(new Rectangle(x, y + 20, 180, 20), "", GUI.Style, settingsFrame);
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displayModeDD.AddItem("Fullscreen", WindowMode.Fullscreen);
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displayModeDD.AddItem("Windowed", WindowMode.Windowed);
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displayModeDD.AddItem("Borderless windowed", WindowMode.BorderlessWindowed);
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displayModeDD.SelectItem(GameMain.Config.WindowMode);
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displayModeDD.OnSelected = (guiComponent) => { GameMain.Config.WindowMode = (WindowMode)guiComponent.UserData; return true; };
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y += 70;
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new GUITextBlock(new Rectangle(0, y, 100, 20), "Sound volume:", GUI.Style, settingsFrame);
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GUIScrollBar soundScrollBar = new GUIScrollBar(new Rectangle(0, y+20, 150, 20), GUI.Style,0.1f, settingsFrame);
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@@ -409,7 +435,7 @@ namespace Barotrauma
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while (keyBox.Selected && PlayerInput.GetKeyboardState.GetPressedKeys().Length==0
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&& !PlayerInput.LeftButtonClicked() && !PlayerInput.RightButtonClicked())
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{
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if (Screen.Selected != GameMain.MainMenuScreen) yield return CoroutineStatus.Success;
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if (Screen.Selected != GameMain.MainMenuScreen && !GUI.SettingsMenuOpen) yield return CoroutineStatus.Success;
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yield return CoroutineStatus.Running;
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}
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