(42d13c09f) Merge remote-tracking branch 'origin/tutorial-rework' into dev
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@@ -33,7 +33,7 @@ namespace Barotrauma
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if (!editing || !ShowGaps) return;
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Color clr = (open == 0.0f) ? Color.Red : Color.Cyan;
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if (isHighlighted) clr = Color.Gold;
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if (IsHighlighted) clr = Color.Gold;
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float depth = (ID % 255) * 0.000001f;
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@@ -292,12 +292,12 @@ namespace Barotrauma
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}*/
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}
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if ((IsSelected || isHighlighted) && editing)
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if ((IsSelected || IsHighlighted) && editing)
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{
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GUI.DrawRectangle(spriteBatch,
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new Vector2(drawRect.X + 5, -drawRect.Y + 5),
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new Vector2(rect.Width - 10, rect.Height - 10),
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isHighlighted ? Color.LightBlue * 0.5f : Color.Red * 0.5f, true, 0, (int)Math.Max((1.5f / GameScreen.Selected.Cam.Zoom), 1.0f));
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IsHighlighted ? Color.LightBlue * 0.5f : Color.Red * 0.5f, true, 0, (int)Math.Max((1.5f / GameScreen.Selected.Cam.Zoom), 1.0f));
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}
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foreach (MapEntity e in linkedTo)
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@@ -13,7 +13,7 @@ namespace Barotrauma
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{
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if (!editing || wallVertices == null) return;
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Color color = (isHighlighted) ? Color.Orange : Color.Green;
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Color color = (IsHighlighted) ? Color.Orange : Color.Green;
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if (IsSelected) color = Color.Red;
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Vector2 pos = Position;
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@@ -1,4 +1,5 @@
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using Barotrauma.Lights;
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using Barotrauma.Extensions;
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using Barotrauma.Lights;
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using Barotrauma.Networking;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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@@ -41,7 +42,21 @@ namespace Barotrauma
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MathHelper.Clamp(value.Y, 0.01f, 10));
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}
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}
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private string specialTag;
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[Editable, Serialize("", true)]
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public string SpecialTag
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{
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get { return specialTag; }
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set { specialTag = value; }
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}
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// Only for testing in the debug build. Not saved.
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#if DEBUG
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[Editable, Serialize(true, false)]
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#endif
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public bool DrawTiled { get; protected set; } = true;
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protected Vector2 textureOffset = Vector2.Zero;
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[Editable(MinValueFloat = -1000f, MaxValueFloat = 1000f, ValueStep = 10f), Serialize("0.0, 0.0", true)]
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public Vector2 TextureOffset
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@@ -180,7 +195,7 @@ namespace Barotrauma
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if (HasBody && !ShowWalls) return;
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}
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Color color = isHighlighted ? Color.Orange : spriteColor;
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Color color = IsHighlighted ? Color.Orange : spriteColor;
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if (IsSelected && editing)
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{
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//color = Color.Lerp(color, Color.Gold, 0.5f);
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@@ -30,7 +30,7 @@ namespace Barotrauma
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Color clr = currentHull == null ? Color.Blue : Color.White;
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if (IsSelected) clr = Color.Red;
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if (isHighlighted) clr = Color.DarkRed;
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if (IsHighlighted) clr = Color.DarkRed;
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int iconX = iconIndices[(int)spawnType] * IconSize % iconTexture.Width;
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int iconY = (int)(Math.Floor(iconIndices[(int)spawnType] * IconSize / (float)iconTexture.Width)) * IconSize;
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