(42d13c09f) Merge remote-tracking branch 'origin/tutorial-rework' into dev

This commit is contained in:
Joonas Rikkonen
2019-04-25 18:07:37 +03:00
parent 99344e4031
commit e83dba2959
53 changed files with 3623 additions and 550 deletions
@@ -615,8 +615,12 @@ namespace Barotrauma
{
((GUIMessageBox)GUIMessageBox.VisibleBox).Close();
}
else if (Tutorial.Initialized && Tutorial.ContentRunning)
{
(GameMain.GameSession.GameMode as TutorialMode).Tutorial.CloseActiveContentGUI();
}
else if ((Character.Controlled?.SelectedConstruction == null || !Character.Controlled.SelectedConstruction.ActiveHUDs.Any(ic => ic.GuiFrame != null))
&& Inventory.SelectedSlot == null && CharacterHealth.OpenHealthWindow == null)
&& Inventory.SelectedSlot == null && CharacterHealth.OpenHealthWindow == null)
{
// Otherwise toggle pausing, unless another window/interface is open.
GUI.TogglePauseMenu();
@@ -624,7 +628,7 @@ namespace Barotrauma
}
GUI.ClearUpdateList();
paused = (DebugConsole.IsOpen || GUI.PauseMenuOpen || GUI.SettingsMenuOpen || ContextualTutorial.ContentRunning) &&
paused = (DebugConsole.IsOpen || GUI.PauseMenuOpen || GUI.SettingsMenuOpen || Tutorial.ContentRunning) &&
(NetworkMember == null || !NetworkMember.GameStarted);
Screen.Selected.AddToGUIUpdateList();
@@ -643,9 +647,9 @@ namespace Barotrauma
{
Screen.Selected.Update(Timing.Step);
}
else if (ContextualTutorial.Initialized && ContextualTutorial.ContentRunning && GameSession.GameMode is SinglePlayerCampaign)
else if (Tutorial.Initialized && Tutorial.ContentRunning)
{
(GameSession.GameMode as SinglePlayerCampaign).ContextualTutorial.Update((float)Timing.Step);
(GameSession.GameMode as TutorialMode).Update((float)Timing.Step);
}
if (NetworkMember != null)